Play GAME IV
Starguy IV's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #10 | 3.667 | 3.667 |
Scope | #15 | 3.333 | 3.333 |
Aesthetics | #17 | 3.667 | 3.667 |
Completeness | #25 | 3.667 | 3.667 |
Fun | #30 | 3.333 | 3.333 |
Traditional Roguelikeness | #41 | 3.667 | 3.667 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- You don't need to play the first 3 to understand the plot. Starguy IV is impossibly slick and mechanically charming. 10/10 gamefeel. The UI is intuitive and the tiles are beautiful, visually the game is a treat. The enemies are varied and novel. The gunplay has substantial weight - smashing [z] and vaporising the middle of a 3x3 opponent never gets old. Nice use of the think break in the soundtrack. Somehow in 7 days this team has made a game with a 3 act structure that ties together a number of unique components to produce a stylish and mechanically cohesive progression. This is work to be proud of.
- Gun based roguelikes aren't the norm, but they're certainly becoming a favourite with titles like this. The aesthetics are charming around the solid gameplay, and the soundtrack is a bop. The depth to this was unexpected but came up really well - the system of putting in levels for character upgrades worked extremely well, the skill system and obtaining of new skills is nice (and no mana system, just a cooldown based on movement? Fantastic.) I found myself running out of ammo frequently, but sometimes this was down to my own errors in aiming/pointing the right way/not realising gun range. Not being able to shoot up or down felt odd at first but it was a good way to make the player think strategically. Overall, solid and good fun.
Successful or Incomplete?
Success
Did development of the game take place during the 7DRL Challenge week. (If not, please don't submit your game)
yes, itch page and some fixing took place after (due to 2 days in a row of power outages) but the game was complete within the week
Do you consciously consider your game a roguelike/roguelite? (If not, please don't submit your game)
yes
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Comments
I liked this one a lot. The music was awesome and I digg'd the art style. Although I sucked hard at this game it was still fun
cool game!