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Devil Disco's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Scope | #6 | 3.500 | 3.500 |
Fun | #10 | 3.500 | 3.500 |
Overall | #17 | 3.417 | 3.417 |
Aesthetics | #22 | 3.500 | 3.500 |
Completeness | #23 | 3.500 | 3.500 |
Innovation | #30 | 3.000 | 3.000 |
Roguelikeness | #40 | 3.500 | 3.500 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- Played much longer than I expected! Enjoyed working out what the moves do. Simple concept executed really well. I would play this on my phone regularly for scores!
- The game works fine, doesn't crash, but quite shallow and have some visual glitches. Target marks can stuck and sometimes main character and devils are starting to move out of sync. This is a big NO NO in a disco! :) While it's not too hard to figure out the meaning of special abilities, it woldn't hurt to have a few words of a description for each. It's quite fun to win a few levels, but then you realize that the game don't really keep promise of getting more difficuly. It takes longer to win the level, but I haven't noticed any changes to the difficulty. Aside from the theme, which I think is not fully explored, and doesn't affect the gameplay, the game doesn't offer anything new. The topic of positional puzzlish games was quite well explored in the past. It is on a weaker side, but more or less ok for a 7drl scope-wise. Consequences of your actions have quite some weight in this game, but it cannot be qualified as a true roguelike.
Successful or Incomplete?
Success
Did development of the game take place during the 7DRL Challenge week. (If not, please don't submit your game)
Yes
Is your game a roguelike or a roguelite? (If not, please don't submit your game)
Yes
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