Play gameSix Months to Die in Space's itch.io page
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback is anonymous and shown in a random order.
- This has a ton of promise but I couldn't play for 5 minutes without encountering a game-ending crash bug, so it's hard to tell how much is in here, or how fun it might potentially be. The crashes were sprinkled around in different spots, so they were impossible to avoid, occurring on basic actions like trying to land on a planet, or take off from one. I would *love* to see a non-crashy version of this, but I can only rate based on my experience rather than on the potential. Clearly there was a lot of ambition here, and some nice bits of execution -- a promising start. I hope you keep developing this, and we all have a chance to try it again in the future. Will add to my watchlist and hope for the best.
- WOW. This game crashed on me a few times in different places. I didn't care at all. This is SUCH an ambitious and fun title for a 7 day challenge! Take a Roguelike and throw elements of Star Control 2 and No Man's Sky into a blender. Mix for fun. Excellent work, and I beg you to keep adding to this entry. Put some work into the stability. Overall, this one was a real treat to play, and I want to thank you for submitting this entry! I'm not sure if earning the necessary amount of money is even possible, given the low amounts of minerals, crystals and junk I was finding in my session.
Successful or Incomplete?
Did development of the game take place during the 7DRL Challenge week. (If not, please don't submit your game)
Is your game a roguelike or a roguelite? (If not, please don't submit your game)
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