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A jam submission

LashView game page

Lash is a procedurally generated dungeon crawler where you can control your gravity... and that of the enemies!
Submitted by hadiDanial — 2 days, 17 hours before the deadline
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Lash's itch.io page

Results

CriteriaRankScore*Raw Score
Innovation#223.3333.333
Fun#403.0003.000
Completeness#543.0003.000
Aesthetics#643.0003.000
Scope#812.6672.667
Overall#872.8892.889
Roguelikeness#1282.3332.333

Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous and shown in a random order.

  • There are only very limited roguelike elements (there appears to be some very minor randomisation of the route through the level) - this game is more of a puzzle platformer. The central gimmick is the ability to change the direction of gravity for both yourself and enemies, which is an interesting idea though it isn't really utilised much in the 7DRL version besides giving the ability to drop your enemies onto spikes. Controls feel a bit fiddly even with a gamepad and collision detection is a little wonky - your sword attacks will sometimes connect and sometimes not. The game culminates in a 'boss' which is actually just a room similar to all the others encountered so far but with the word 'boss' on the back wall - the dungeon minions seem to be keen on collective responsibility. The menu at the end of the game also does not seem to be fully implemented. The sprites used are quite nicely drawn and animated, but the overall look is a bit brown and dull. While deviation from Roguelike norms is not intrinsically a bad thing, a few more roguelike elements (such as being grid- and turn-based) could help in this case to mitigate the control issues and bring out the tactical possibilities of the gravity-changing.
  • This game is very short, could have more content to it. The gravity mechanic is interesting, but feel a bit clumsy, could receive more polish on usability. There were lots of bugs, like being stranded inside a wall when I accidentally changed gravity on the direction into the wall on which I was standing. Also lots of times the block of stone didn't kill the enemy, it just started floating right above it without touching or hurting it. Overall, an interesting take, but too short and buggy to be really captivating to play.
  • Definitely best to use gamepad for this. Having slowdown when selecting gravity direction is an excellent accessibility feature. The gravity mechanics also work well and leave room for more exploration.

Successful or Incomplete?

Success

Did development of the game take place during the 7DRL Challenge week. (If not, please don't submit your game)
Yes

Is your game a roguelike or a roguelite? (If not, please don't submit your game)
Yes

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Comments

Developer

The post jam version has additional rooms so there's more variety in the dungeon layout, some slight game feel improvements, as well as rocks that you can throw at enemies and damage them with. I'd appreciate any feedback!