Play gamePointy End's itch.io page
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback is anonymous and shown in a random order.
- It took me a moment to figure out how to play but I quickly got the hang of it and had fun. It felt more like a puzzle game than a roguelike but I could see the inspiration and I was encouraged by the variety of enemies. A job well done!
- The game is tactical puzzle where the hero is 2x1 block where one 'cube' is the hero himself and the other is 'pointy end' aka weapon. The player need to solve gemetrical puzzle of placing weapon on top of enemies while trying to keep a hero away from harm. The game runs fine, no bugs found, but quite simplistic. There are some annoyances in controls. Last move sometimes carries over as first move in next level, which might become fatal on later levels. Animations (probably as an option) could be faster. When playing for nth time the game feels slow! It is somewhat fun to get used to the ways of dealing with different enemies, but it become stale quite soon, as there is not enough variety of actions. It is an interesting idea of movement, which, I'm afraid only works on smaller scale of puzzlish levels, not in more general case. The game feels like quite solid entry contentwise, but not quite out of scope of one might do in 7 days. I'm afraid this game, at least in this state, cannot be classified as roguelike, or even roguelite. It is pure tactical puzzle. Yes, somewhat randomized, but still puzzle. You are too limited in actions, there is no character progression whatsoever. As a puzzle it is quite cool, with some interesting interations and ways to die.
Successful or Incomplete?
Did development of the game take place during the 7DRL Challenge week. (If not, please don't submit your game)
Is your game a roguelike or a roguelite? (If not, please don't submit your game)
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