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Chicken Scratch's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Aesthetics | #16 | 3.667 | 3.667 |
Completeness | #19 | 3.667 | 3.667 |
Innovation | #30 | 3.000 | 3.000 |
Fun | #40 | 3.000 | 3.000 |
Overall | #45 | 3.167 | 3.167 |
Roguelikeness | #72 | 3.000 | 3.000 |
Scope | #81 | 2.667 | 2.667 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- Interesting game, but I found it hard to comprehend. I assume that not revealing the rules was intentional, and the players are meant to figure out the mechanics by trial, but I tried for some time and failed. In spite of a very small board, the game still manages to feel like a roguelike - kudos on that! It also felt complete enough, even though I never got to triple digit score and might have missed more features. I will give a 3 for aesthetics under the assumption that perhaps some icons could be clearer to help figure out the mechanics. And giving 2 for fun because at some point it became frustrating when I could not notice new patterns :(
- A nice puzzle game, with limited scope and a somewhat confusing symbology scheme. The art is charming, looks nice, and is extremely readable. However, it has no explanation for what any of the items do, so I had to puzzle it out, and I'm not 100% sure what the pear or bread items do even after half an hour of playing. Also, you can get in a stuck state, but the game doesn't detect that and end automatically, you have to cash out. So the core gameplay works well but there's some polish missing - a tutorial or instruction screen, maybe, with automatic game overs. It's fun initially, but there's no significant changes to the mechanics after a certain point, so it becomes a tightly deliniated score attack game. I struggled to identify what parts of the design language it shares traditional roguelikes, so the closest comparison that comes to mind is a sort of turn-based Item Snake. I don't think that's an entirely new idea, but it's pretty cool. The strongest suggestion I would have is to explain, either in game via a start screen or in the instructions, what exactly each item does.
- Great little puzzle/tactics game! I like the theming and the pixel art. While it was neat to figure out things by playing with it, I did miss a little bit of tutorial or description because some of the effects/items were obscure.
Successful or Incomplete?
Success
Did development of the game take place during the 7DRL Challenge week. (If not, please don't submit your game)
yes
Is your game a roguelike or a roguelite? (If not, please don't submit your game)
yes
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Comments
I liked the mono style of graphics - they work very well :)
Cool game! My best so far is 51.