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Rogue Dealer's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Completeness | #1 | 4.000 | 4.000 |
Aesthetics | #1 | 4.000 | 4.000 |
Scope | #21 | 3.000 | 3.000 |
Fun | #40 | 3.000 | 3.000 |
Overall | #41 | 3.250 | 3.250 |
Roguelikeness | #72 | 3.000 | 3.000 |
Innovation | #88 | 2.500 | 2.500 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- Rogue Dealer is a text-based game based on the TI-83 calculator game Drug Wars (popular amongst high schoolers from that era), based in a roguelike world and stuffed with references and jokes from many popular roguelikes. The game is complete, and no bugs were encountered during my playthroughs. The game is text-based and menu-driven, leading to very straightforward controls. The UI is clean and effective, with good choice of colors and images. The game is far from a traditional roguelike but maintains elements such as turn-based and procedurally generated gameplay. Rogue Dealer was a pleasure to play and is highly recommended to all roguelike aficionados to try at least once, but will not have high levels of replayability for most players.
- This game was very fun! The mechanics are simple and easy to understand, but can lead to some deeper strategic plays. Most of my winning rounds were on account of the RNG as opposed to strategy, but I felt like I at least had a chance to win without making a ridiculous profit off bargain artifacts :). That being said, the events are what make the game interesting, and I enjoyed the references to the different games.
- The theme of the game matches this jam fantastically. The humorous special events are a treat as well. Unfortunately, I found the special events to also be the game's greatest weakness. I was only able to achieve $200,000 a couple times when a fortunate artifact- or wand-related surge occurred and I sold off my inventory. The wandering priest is also very random, and sometimes doesn't show up in the game at all. It feels like just amassing enough money to buy artifacts and wands and then roaming until an event is a viable strategy. That aside, this is a cool and engaging roguelite - great job!
Successful or Incomplete?
Success
Did development of the game take place during the 7DRL Challenge week. (If not, please don't submit your game)
Yes
Is your game a roguelike or a roguelite? (If not, please don't submit your game)
Yes (roguelite)
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