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RogueHack's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #59 | 2.858 | 3.500 |
Scope | #73 | 2.449 | 3.000 |
Completeness | #79 | 2.449 | 3.000 |
Fun | #101 | 1.633 | 2.000 |
Overall | #102 | 2.177 | 2.667 |
Aesthetics | #106 | 2.041 | 2.500 |
Roguelikeness | #118 | 1.633 | 2.000 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
Completeness - no major bugs, but lacking polish
Aesthetics - The controls need some work. It ends up being a lot of a typing, and a lot of making sure I'm looking at the right process ID and IP. Perhaps shorter IDs and IPs would help. Also standard terminal features like tab completion, up/down for scrolling previous commands, and ctrl+a/e for jumping to start and end of line.
Fun - Unfortunately the UX really got in the way here. I think introducing some of the more interesting enemies earlier might also help, but with better controls it wouldn't take as much real-world time to get to them.
Innovation/Roguelikeness - Neat ideas. I think positioning is really key to roguelikes though, and this has none besides the list of processes (and as far as I can tell, your position in the list has no effect).
Hacking-themed games always make me happy. This one reminds me a little of Uplink, and I particularly liked the enemies and their abilities as processes and process statuses.
The hand twisting required to hit enter with one hand while the other is on the arrows was not an enjoyable aspect, and the actual hacking/"combat" mechanics didn't seem very balanced. The "map" generation could use work; my first game had an almost fully connected grid, my second was a long snake.
Successful or Incomplete?
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Comments
I'm tired of playing this game