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A jam submission

Reflector: Laser DefenseView game page

roguelike colony management in an hour
Submitted by MichaelMakesGames (@mmakesgames) — 2 days, 6 hours before the deadline
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Reflector: Laser Defense's page


CriteriaRankScore*Raw Score

Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous and shown in a random order.

  • Well done! This game has a lot of moving parts and feels complete although it is missing some much needed balance and an occasional bugs means the stairs go missing. The aesthetics are typical of a roguelike and the UI is clear and helpful as you try to place reflectors and splitters to zap your enemies. I'm glad I played this fun entry although I could only occasionally get to the second level. The enemies just move too quickly and the players primary weapon recharges, I feel, 1 turn too long. The game is innovative and definitely brings something new to jam and the scope is what I'd expect for 7DRL. It's limited movement and lack of other features you'd expect from a roguelike make this game a roguelike-like.

  • Reflector RL is a hectic laser blaster. You can deploy mirrors and splitters to double your beam and get it around corners. Cool as that may sound, in reality I found myself kiting everything into a long corridor and blasting straight ahead. It's a challenge to beat, and sometimes feels a little unfair (you can spawn surrounded by mobs, and bombs can interrupt your teleport move), but I had fun with it.

  • Really liked this game and it's fun setting up chains of mirrors to hit enemies. There's a nice variety of guns and effects and I liked how different enemies have different behaviors. One thing I didn't like is that I almost never leave the entrance until the level is cleared, so weapon recharge packs and teleport pads tend not to be very useful.

Successful or Incomplete?


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