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A jam entry

Dragon DiveView game page »

falling roguelike for 7dRL2018
Submitted by SquidPony with 10 hours, 11 minutes before the deadline

Play game

Visit Dragon Dive's game page

Results

CriteriaRankScore*Raw Score
Aesthethics#862.5002.500
Fun#892.0002.000
Innovation#892.0002.000
Scope#912.0002.000
Completeness#1002.0002.000
Roguelikeness#1022.0002.000
Overall#1032.0832.083

Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous and shown in a random order.

  • Reminds me of old flash games or similar short dexterity games but with ascii graphics. To that end it is relatively complete. I encountered a few general usage issues-  such as the help screen not showing up, and the UI being a little confusing and distracting.

    Graphically this is quite polished, especially for an ascii game. The impact effects when colliding with walls. I liked the color scheme.

    I’m not so sure about the “hover” feature. In this sort of game I dont get alot of strategic value out of pausing and I think the fun here is in fast paced, dextrous gameplay. Additionally I think an endless mode, or at least a more comprehensive end-game score screen would add to the fun quite a bit. I had trouble comparing the success of my runs without a more concrete scoring mechanism.

    In terms of “roguelikey-ness” this does not rate very highly. Graphically and thematically I appreciate it as a nod to the genre. In terms of gameplay the core strategy is to press buttons faster than the environment around you can change, which does not really capture the ethos of the genre.

  • Completeness

    I was able to do the falling part of the game. I got to the bottom and the game told me what i got. Other than that the TONS of information in the side bar all seemed superflouous. My apologies if i've missed something but it seemed very incomplete.

    Aesthetics

    I really enjoyed the palette and color choices. I had no idea what all the diamonds represented while falling, so I took a few marks off for that

    Fun

    The falling was fun....and all the sidebar stuff made me wish i could do more.

    Innovation

    Nothing of note, other than what appears to be an attempt at a combination of real-time and turn-based elements. However, i was unable to get to the turn-based part of the game, if it existed.

    Scope

    Unless i've missed something, it appears to just be a standard pitfall game

    Roguelikeness

    More of a pitfall game. No combat, no turn-basedness, nothing other than falling

Successful or Incomplete?

Success

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Comments

Simple and well made game! I included it in my 7DRL Challenge compilation video series, if you’d like to take a look. :)