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Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback is anonymous and shown in a random order.
To be fair - there is very little game in there... And even this "very little" manages to hang the browser tab. Food limit gives you no choice about maneuvering. If you try to outsmart the pirate by hiding behind the island, you won't make it in time to the port. It's too barebone and too simple to be called a complete game.
Losing by starvation is hard to notice at first because the food counter keeps moving and the message text changes, but not the image.
The scoring rubric says a 2/5 maps to "Confusing colours/symbols/graphics. Incomprehensible controls." I'm scoring this game 2/5 because the left map is out of sync with the image whenever a pirate ship dies (confusing), and it's not clear at all what a 1-5 range means in the context of the game.
I was mostly frustrated while playing this game.
- I couldn't figure out exactly what it took to kill a pirate ship. It seemed like 4 hits, but if I didn't start hitting them until range 4, I would die 100% of the time. It seems cheap and unfair to have a pirate ship board you after 4 direct hits.
- The food clock is extremely tight without a good reason.
- There isn't much to do.
So I have to give it a 2/5.
3/5 is "a neat twist on the usual mechanics," so you get a 3/5 here. Nice concept!
There isn't much in terms of "game" here, so I think a 2/5 is appropriate.
4/5 definitely a roguelike.
Successful or Incomplete?
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