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Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback is anonymous.
I like this game. It takes a few runs to get a handle on the patterns for beating it and then it feels like an interesting roguelike/puzzler.
Kind of hard to tell if your guy has a shield or not, the difference on the sprite is fairly minor.
Crashed every few games while playing.
Lots of gameplay related bugs. When disarm knocks a guy back, the pathfinding code seems to push lots of guys back. You can push guys into the level geometry and they... die? vanish?
Several places, especially above contiguous vertical sections of wall have invisible terrain you can't walk through. Some thin pieces of terrain on the sides can have axes thrown through them.
Got some level generation with enclosed unreachable areas, fortunately only a monster was in it.
Successful or Incomplete?
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