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A jam entry

Viking Gone RogueView game page »

An enraged viking goes rogue when his jarl steals his sacred axe.
Submitted by CaptainKraft (@CaptainKraft) with 1 day, 10 hours before the deadline

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Visit Viking Gone Rogue's game page

Results

CriteriaRankScore*Raw Score
Roguelikeness#812.8284.000
Innovation#862.1213.000
Fun#872.1213.000
Scope#892.1213.000
Completeness#972.1213.000
Overall#1022.2393.167
Aesthethics#1032.1213.000

Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous.

  • I like this game. It takes a few runs to get a handle on the patterns for beating it and then it feels like an interesting roguelike/puzzler. 

    Kind of hard to tell if your guy has a shield or not, the difference on the sprite is fairly minor.

    Crashed every few games while playing.

    Lots of gameplay related bugs. When disarm knocks a guy back, the pathfinding code seems to push lots of guys back. You can push guys into the level geometry and they... die? vanish?

    Several places, especially above contiguous vertical sections of wall have invisible terrain you can't walk through. Some thin pieces of terrain on the sides can have axes thrown through them.

    Got some level generation with enclosed unreachable areas, fortunately only a monster was in it.

Successful or Incomplete?

Success

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Comments

I wish there was a windows build so I could play it! 

Developer

I haven't gone back to try and work around the bug, but there are instructions on how to get it working in Windows. If you need any help, let me know.