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A jam entry

Day StarView game page »

A 7DRL set in the world of The Day Star
Submitted by jmlait with 1 day, 19 hours before the deadline

Play game

Visit Day Star's game page

Results

CriteriaRankScore*Raw Score
Scope#183.0003.000
Aesthethics#203.5003.500
Completeness#223.5003.500
Innovation#263.0003.000
Roguelikeness#303.5003.500
Overall#323.1673.167
Fun#652.5002.500

Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous and shown in a random order.

  • This game is beautiful and I loved what I saw of the world, but I really struggled with the combat. Changing direction take a turn and one hit from any enemy will kill you. Thus combat is very much based around positioning, but I couldn't figure out a way to get a hit and retreat from enemies that took more than one hit to kill. There are some spells that you can acquire but none of them added much to my longevity.

  • Day Star was very tough for me. I died dozens of times without ever getting off the first level. Even managing to kill any monster but the trilobytes was a hit-or-miss feat. It's very much a learn-by-dying sort of game. Even with repeated experimentation, though, I never did figure out what some of the items did. (The gold cross doohickey, for instance, or the maximum-umbra spell.)

    I like the "ruined library" aesthetic. Making turning cost a move is an interesting idea. Coupled with the lack of a "wait" key, though, it means I am regularly in situations where I know I will unavoidably die within the next few turns.

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Comments

Nice graphics! I included it in my 7DRL Challenge compilation video series, if you’d like to take a look. :)