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Day Star's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Scope | #18 | 3.000 | 3.000 |
Aesthethics | #20 | 3.500 | 3.500 |
Completeness | #22 | 3.500 | 3.500 |
Innovation | #26 | 3.000 | 3.000 |
Roguelikeness | #30 | 3.500 | 3.500 |
Overall | #32 | 3.167 | 3.167 |
Fun | #65 | 2.500 | 2.500 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
This game is beautiful and I loved what I saw of the world, but I really struggled with the combat. Changing direction take a turn and one hit from any enemy will kill you. Thus combat is very much based around positioning, but I couldn't figure out a way to get a hit and retreat from enemies that took more than one hit to kill. There are some spells that you can acquire but none of them added much to my longevity.
Day Star was very tough for me. I died dozens of times without ever getting off the first level. Even managing to kill any monster but the trilobytes was a hit-or-miss feat. It's very much a learn-by-dying sort of game. Even with repeated experimentation, though, I never did figure out what some of the items did. (The gold cross doohickey, for instance, or the maximum-umbra spell.)
I like the "ruined library" aesthetic. Making turning cost a move is an interesting idea. Coupled with the lack of a "wait" key, though, it means I am regularly in situations where I know I will unavoidably die within the next few turns.
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Comments
Nice graphics! I included it in my 7DRL Challenge compilation video series, if you’d like to take a look. :)