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A jam submission

Artifex gladiiView game page

a roguelike about fencing and rats; made for 7DRL Challenge 2018
Submitted by Paweł Ślusarczyk (@PawelRoguelikes) — 22 hours, 11 minutes before the deadline
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Artifex gladii's itch.io page

Results

CriteriaRankScore*Raw Score
Roguelikeness#14.0004.000
Scope#33.6673.667
Overall#43.6113.611
Aesthethics#93.6673.667
Completeness#133.6673.667
Fun#143.3333.333
Innovation#153.3333.333

Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous and shown in a random order.

  • Very nice game! I can't say I really dig the combat system, but probably it's a good game design when even without understanding of all niceties you still can win. There is even a secret ending! Unfortunately there are a few bugs in the game. Sometimes first level have no exit at all. And HP of your characters are only displayed under the character and hard to track when there are several enemies around. Inventory might randomly stop working. But other than that it's a very nice experience.

  • A very interesting and fun mechanic - uses positioning as a mechanic rather than simple brute bump-to-attack. There is quite a curve to learn the tactics, but they make for a fun experience once you figure things out. The art is really well integrated into the game and story. I didn't notice too much of a difference between easy and normal, but it's nice to have options.  The upgrades also are surprisingly fleshed out for a 7DRL - nicely done.

    Definitely recommend setting some time aside to dig into this one - it's a mechanic that would be a lot of fun baked into a full game.

  • An impressive, complete experience. I was particularly pleased with the movement-centric momentum?-centric combat, and with the intelligence of the enemies. It strongly punished just going full assault. 

    There were a few small bugs here and there, but nothing of great significance.

    The 1.1 release provided significant improvement. Being able to see the swords and modifiers was super helpful, and provided me the feedback I needed to get a standard win.

    Scope was good for a 7DRL - tough, enough to explore, enough to require multiple plays to win, but not long enough that I got bored.

    I'm glad that I played it.

Successful or Incomplete?

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Comments

Nice game! I included it in my 7DRL Challenge compilation video series, if you’d like to take a look. :)