Play gameVisit Cover and Move's game page
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback is anonymous and shown in a random order.
You have to reload the page to start a new game, some effects are hard to see, and moving into a wall costs a turn. Other than that it's pretty polished! Ups and downs here, so 3/5.
Basically fine, what you expect from a bare-bones 7DRL entry. 3/5
There just wasn't enough for me to chew on. The balance felt weird, there was just one enemy type, I never got any use out of the pulse bombs...it just isn't fleshed out enough to be fun right now. I rated it 2/5 based on my subjective experience, but I do think this could get really fun with just a little bit of love added in progression and variety.
The king-of-the-hill terminal capture is enough to bump this up to a 3/5 for me. I'd love to see this with multiple levels, with the player having to capture terminals to unlock doors.
It's just a single level with one main weapon and one enemy type, so I had to go with a 2/5 here for being very tiny.
Yep, it's a roguelike!
You should definitely be proud of having completed a game! It certainly isn't the best this year, but it is a game and I did enjoy poking at it.
In Cover and Move you must take over three terminals to win the game, but with every terminal you take over, the rate at which enemies spawn increases. This becomes a real problem after securing your first terminal, with wave after wave of enemies pouring into the rooms and slowing your progress to a crawl. To make matters worse you have to spend every other turn reloading. You have a powerful healing ability, so it's quite hard to die, but it still feels like a bit of a slog.
Successful or Incomplete?
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