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Into the Hive's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Most improved | #6 | 3.320 | 3.833 |
Fun | #6 | 3.175 | 3.667 |
Overall | #7 | 3.368 | 3.889 |
90's | #10 | 3.608 | 4.167 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Link to pre-jam game
https://pop-eyedguy.itch.io/into-the-hive/devlog/520048/030-the-new-face-and-new-body
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Comments
This is a great game jam game. Feels very polished. However, I did some how get into some sort of debug mode and could not get out.
Love the atmosphere and the unsettling feeling.
Great job
Thanks for playing and for reviewing.
I guess you accidentally pressed one of these buttons: ` ' ~. We didn't yet remove the Unreal Engine debug features as this is not a finalized build. But you can always restart the game to remove the debug overlay or just try pressing the buttons I mentioned.
Yeah thats what I thought happened, just did know which button I pressed :p
I was really cool tho looking around and seeing the enviromental assets you guys made. Great stuff!
I also forgot to mention, but the notes are a really cool feature. Especially for this type of game.
I played your game on stream, here is the VOD: https://www.twitch.tv/videos/1839314176
I was challenged by the controls. I really wanted to see more of the game but I couldn’t figure out the basics. I understand and appreciate wanting to make the game harder, but I don’t recommend making the controls difficult to learn. Instead give the player an understanding of the controls early and then ramp up the difficulty.
I really love the atmosphere. The snow falling outside the window and the opening cutscene was really well done.
Thank you for your review.
We understand that the controls may seem cumbersome, but they were designed this way to create a more challenging and immersive experience. Our aim is to turn 'Into the Hive' into a blend of immersive-sim survival horror, something akin to System Shock or Bioshock, but with a more linear progression.
The current issue with the game is that the entire tutorial is conveyed through notes at the beginning, and unfortunately, you seem to have missed the most critical one right at the start. To address this difficulty, we are planning to introduce a full-scale tutorial level set in the protagonist's apartment. This will provide a thorough explanation and suggested use cases for each mechanic.
Ah my bad!
Awesome. I think that will be super helpful.
I thought the atmosphere of the game was amazing the whole way through, felt dread the whole time every corner i peeked. The way you control your tools were interesting, but I did feel they were a bit cumbersome since I accidently dropped bullets time to time trying to jump or try stuff out. only big complaint I have is shooting enemies felt out of my control since enemies felt very fast and in my face so I didn't know where to aim to shoot. Maybe the bug spray slows them down, but I only thought of shooting them as 1st instinct.
Thank you a lot for this review. The controls are weird and complicated but we hope to somewhat remedy it in the future with a full tutorial at the beginning of the game. We are attempting to create a sort of immersive-sim-survival-horror blend, which has led these controls to be the way they are in the first place.
We are going to try and come up with some way to improve combat too, as it does seem that many players struggle with fighting enemies at first.
Once again thank you for your feedback.