I thought this game was a fun twist, but I kinda had no idea how the combat system worked. It was very vague and I felt like I ran out of points to investigate before I had a clear idea of the story. I did like the creative aesthetic and it seems like a very good basis for a more fleshed out game. Interested to see what, if anything, you do with this idea in the future.
Play game
Justice and Inquiry's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #1 | 3.500 | 3.500 |
Creativity | #1 | 5.000 | 5.000 |
Overall | #1 | 3.900 | 3.900 |
Story | #1 | 4.000 | 4.000 |
Presentation | #2 | 4.000 | 4.000 |
Theme | #5 | 3.000 | 3.000 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How did you choose to implement the Theme: Family in your game?
It's incorporated into the mystery
Did you implement any of the optional Bonus Challenges, and if so, which ones?
None
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