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Temporal Pause's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Potential for a Steam Game | #64 | 1.512 | 4.000 |
Game Feel | #68 | 1.512 | 4.000 |
Mechanics | #70 | 1.512 | 4.000 |
Theme Integration | #71 | 1.512 | 4.000 |
Overall | #74 | 1.323 | 3.500 |
Sound | #78 | 0.756 | 2.000 |
Visuals | #78 | 1.134 | 3.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
i like the level sprites, but for the rest of the textures they need to be set to point (no filter) in the texture settings, and i like how you can jump on bullets, but the game is very short
first of all, thanks for the comment! we know the game is short we wanted to make it longer but it's our first game and we didnt know much at all, we plan on making it longer regardless of the jam.
we didnt know the sprites should be our own so only the player and bullet are our own sprites, the rest are from the asset store.
what does set to point no filter mean?
point no filter is in the settings of the textures in unity, (by default it's set to bilinear), so setting it to point makes it not blurry. I do like the art you made, but it was just blurry