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The Crow's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Best Art | #1 | 4.000 | 4.000 |
Best Sound | #4 | 3.091 | 3.091 |
Best Overall | #5 | 2.909 | 2.909 |
Best Mechanic | #7 | 2.000 | 2.000 |
Most Fun | #7 | 2.455 | 2.455 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Congrats on completing the jam!
Honestly, I wasn't able to get past level 1 in this one. This game is hard of nails, and a bit unfair in a few places. I really love the art you've got going on for your backgrounds! The foregrounds are nice too, but the backgrounds, wow. Those are on a different level. For the foreground, consider using thicker outlines on the art. I suspect it will look better if you pronounce it more
Regarding the game being unfair, I have a few notes:
- The pirate slimes only trigger when you're so close to them that if you aren't already in the process of jumping, you will get hit. This works fine if you're the one who programmed it, but for a player who doesn't know it's coming, they have no time to react
- The flying slimes can spawn 2 inches away from your face if you don't know what's coming. Consider disabling the spawner if the player is too close to it, or spawning the mobs faster
- When the player holds the jump button, make it so they don't jump again when they land. You have a height variable jump, so the player is going to hold the jump button the whole way through for big gaps. Making it so they auto jump again leads to a lot of platforming imprecision
- That level you took a screenshot of where the slime is at the top of the tower? I couldn't get past it. The slime hits you and knocks you back into the pit where you instantly die and have to restart the whole game every time
- The knockback from the pirate gun making the player walk backward for a full second (or close to it) feels super sluggish. Knockback should take almost no time and return control to the player almost immediately so they can try to recover
- Also, the knockback should be relative to the bullet's direction, not the player's. Had a few weird bugs from this where the player got knocked towards the enemy
Alright, that was a lot of feedback. But honestly, this game made me rage. Not much I can do about that :P
I will say though, I was really getting into the platforming segments until that pirate slime ruined it. You did a great job with those!
P.S. I noticed the other levels were selectable from the menu after finishing this, but level 2 immediately had me annoyed with the pirate slimes again, so I'm gonna pass. Apologies
Thanks for the feedback! Much appreciated. Yeah, we went too hard on this one for difficulty haha. Awesome tip about the outlines for characters! I'll take it into consideration for the next jam :D
Extremely difficult. Truly the Dark Souls of the 2024 49er kickoff jam. Art is great, very pleasing to look at. Music is wonderful, if a bit quick to loop and repeat. I have been at this for a while, and don't think I'll be beating any levels of this game any time soon. Very nice, though.
Thanks man we definitely got a bit crazy w the difficulty. Appreciate the feedback and loved your stuff!!!
Wow. life changing. i quit my wife and joined army after just navigating the menu screen of this game. music, art, excruciating difficulty (it has it all)....
THANK YOU HEART HEART!!!!