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A jam submission

Goon Goblin [JAM DEMO]View game page

Skidoosh!!! It's goblin time!!!
Submitted by drdrub — 1 hour, 24 minutes before the deadline
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Goon Goblin [JAM DEMO]'s itch.io page

Results

CriteriaRankScore*Raw Score
Visuals#14.3754.375
Fun#23.8753.875
Audio#23.7503.750
Overall#23.6253.625
Theme#92.5002.500

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

It's already amazing as said by others. The humor always catches you off guard, and so do the narrative twists, which were just executed so well (literally if you mind the pun).  I'll comment on some design choices I noticed:

-I can't really tell if it's mud or blood, but I thought that at some point there was kind of a trail after everyone (spoiler alert) gets murdered that would lead you to the payphone. It might have just been random generation though. But I like the small environmental cues (someone mentioned the bushes, the road was also good for this) that gave you slight direction, especially since you'll get lost after the massacre.

-In terms of the emotional beat and pacing, it was really good at making you dread continuing, but I think it maybe doesn't need all the "...", even if it's to emphasize Mogu's shock - because I think it's already pretty implied. Emotional reactions should probably come naturally, so forcing the player to stop walking to click "..." would take them out of it - ideally they would have more time in the full version to perhaps be required or encouraged to talk to more goblins, and maybe the village expanded - that way the player can freely walk through and pace the horror of it themselves and let it sink in, and it would take roughly the same amount of time. The "..." could maybe just be triggered every so often without freezing player input. This is honestly a really minor nitpick, with the point being to keep the immersion.

There's a lot of heart put into it and I genuinely felt things reading the dialogue, so I think it has a lot of potential. It kind of reminds me of Undertale in a way with its brand of humor and themes, but it has its own identity and type of humor too, so I'm not saying it's just like that. I really hope this gets continued (I'm sure it will since it's your passion project)

Submitted(+1)

Love the twist in the story, the choice to massacre everyone really caught me off guard.


The score might need some work, I found it a tad repetitive, and the "sh sh" used as percussion was quite off putting.


Very nice art direction, I'd love to see where this goes!

Submitted (1 edit) (+1)

I love the camera movement mechanic, it feels really smooth and emphasizes the combat mechanics perfectly. The usage of the destructable bushes to direct the player is really smart, along with them being used to block off the expanded area until after you collect the sword. The story looks like it has a ton of potential for a full game, I got the sense that the goal of the full game would be to get revenge against the "player" that killed your village which I love as a flip of the stories we're used to in games like this. I know you said you forgot about the theme, but I'd say you hit it well with the fact that you can't save your village and you can't skip dialog lmao

Also I don't know if this was intentional, but my game window was borderless set at a specific size which made it a bit difficult to play since it got placed to where the bottom of the window went off my screen and I couldn't figure out how to move it

Submitted(+1)

This is amazing, especially for a game jam! Everything feels nice and polished, and the passion you put into this game is really clear. The dialogue got a bit long sometimes, especially without a skip or speed-up option, but that's a very minor nitpick. Also, when I saw the passive mushroom kids, I thought you had made a game with the same interpretation of the theme as my group! Turns out, that wasn't the main point, just a fun gag, but still similar (not that you can tell, what with our game currently being a tech demo and all). It's so cool seeing how this idea/goblin has evolved since Goblin Janitor. :)

Submitted(+1)

я не понял как связана тематика с этой игрой хотя если идея в том что гг превозмогает то наверное и да, диалоги ОЧЕНЬ долгие, они тупо тянут время из за этого я не получил никакого удовольствия, музыка надоедает со временем