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In Your Darkest Hour's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #5 | 3.571 | 3.571 |
Visuals | #6 | 3.571 | 3.571 |
Enjoyment | #6 | 3.714 | 3.714 |
Audio | #7 | 3.429 | 3.429 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
[The answers to this question will be public]
In game jam embrace,
Squirrel plight, a thrilling chase,
Creative journey.
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Comments
This is such a silly and heartfelt game, and I love the absurd premise and how the general setting fits with it, and how you get hurt by getting run over, in poetic irony. The rewind mechanic is really neat since it adds a puzzle element to the game and makes the difficulty of the platforming attributed to planning out your route and planning ahead to not softlock yourself, rather than just precision execution, but still maintains some of the needed precision because of how you only have limited time before you rewind back. The hitboxes are a little janky for sure, which is fair because a car shaped obstacle is a very strange one to get precise, but it is nice that the game is forgiving about failures and also has an anti softlocking feature. Very cute game overall!
The rewind mechanic is really cool! Especially since the cars move on cycles - you get to plan ahead which allows for some creative puzzles. I like the art and music too! The background is very pretty. Some critiques: the camera is weird sometimes, especially when you're at like a high point in the level, it hides like everything below you which is confusing. I also wish the cars were a bit more forgiving , especially since their hitboxes are huge and the knockback + lack of invulnerability makes it kind of hard to correct mistakes.
Really fun. The gameplay concept, as well as the story, are very interesting, and the execution is really nice, with such surprisingly tight controls that make it seem like the player character knows what button you're going to press next. I suppose, thematically, that actually really fits lmao
I do have one suggestion, though. Perhaps change the music player from an AudioStreamPlayer2D to a regular AudioStreamPlayer. It was rather distracting for me, with headphones on, to hear the directional music coming at me from different angles as I went through the levels, fading in and out depending on the distance to the start.
I love the concept, and love the way y'all executed it! I think the art is wonderful, I particularly love the character's design. I did find a bug where if you die as you get the last acorn for a level you get the death message but respawn in the next level, which was confusing when I got it after dying in the tutorial level, but honestly bad at all given the end result is still the same. Overall great game, only suggestion I might have is a way to skip to the end of the dialog for each line, allowing the player to read it without having to wait for it to slowly show up on the screen.
Great job! You employed the rewind ability fairly well, and nice job making levels using the mechanic. Though it felt a bit odd at moments (also, your music wasn't set to loop btw), it was a solid jam game. Also, I laughed when I get to the ending text and realized that this was a reference to that one writing prompt/image lol