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A jam submission

Spank or Pat: Heaven or HellView game page

A Tinder of.. graver consequences
Submitted by AWhiteCrow — 3 hours, 52 minutes before the deadline
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Spank or Pat: Heaven or Hell's itch.io page

Team Name
WhiteCrow

Gameplay Instructions
Keybinds:
PC : WASD and LMB
VR : Touch, aim and trigger (for UI). Thumbsticks for rotate and teleport.

What platform is your game built for?

Windows
Windows Mixed Reality

List any content that was created before the jam.
External Assets:
Rocks : Epic's quixel bridge
Human models : Epic's meta human
Human animations : GenericNPCAnimPack on Epic's store

Mine but the base was done some 3-4 years ago:
Particle Effects

Link to Gameplay Footage
https://youtu.be/1wM8FCOFT68

Which Engine version did you use to create your entry?
5.0.3

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Comments

Submitted

Hello! I played on Vive headset with Index Controllers on a 1070 GPU.

I only played the VR version of this game and unfortunately, it was unplayable. The target frame time according to my SteamVR is 11ms. Your game was constantly hitting 80ms. I could not play your game the frame rate was so bad. Since this is a PC game as well, I get the feeling you created it for PC and then just added VR at the last minute, which, isn't a bad idea, but it feels like you didn't plan around VR hardware limitations. 

The idea you have for this game is pretty funny though and a good little riff on society, so I enjoyed that part of. Wish I could have played it in VR. 

Developer(+1)

Hey, thank you for playing and your feedback <3
Yeah, I largely underestimated the cost of metahumans and the VR performance suffered so bad.
It *was* meant to be a VR game from the start; I just wanted to give Players the ability to spank realistic humans in VR 3:) . All the rest was secondary.

On my rtx2070 and oculus rift its *almost* playable. But yeah, less than that better play the PC version.

Submitted

Makes sense! It can be really hard to make a realistic game in VR still - we struggled with performance in our game too and we went the low poly route which typically works better in VR.