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A jam submission

The alchemist between two worldsView game page

If you doubt what you see, how can you believe what is said?
Submitted by BattleLicorne (@SamuelF55440958), Koryuto (@koryuto), Leoyone, SkapiZ — 7 hours, 34 minutes before the deadline
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The alchemist between two worlds's itch.io page

Team Name
Necropole

Gameplay Instructions
INPUT :

Left click = Base Spell
A : Spell Secondary
E : Object collected in the world
R: World Switch
ZSQD = Movement basic

What platform is your game built for?

Windows

List any content that was created before the jam.
All the content of the game was created, modeled and coded as well as the VFX and HUD
The animations and the textures of the landscapes are from the marketplace
The sounds come from Freesounds

Link to Gameplay Footage
https://youtu.be/5YVp9ieI_z4

Which Engine version did you use to create your entry?
Unreal engine 5 (5.0.3)

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Comments

Submitted(+2)

Info for players with QWERTY keyboards:

The input bindings are intended for an AZERTY keyboard layout (ZSQD is the AZERTY equivalent to WSAD). You can temporarily change your keyboard to an AZERTY layout, which will let you use WSAD for movement, by doing the following:

Go to Windows Start Menu > Settings > Time & Language > Language. Under Preferred languages, click Add a language. Select French (France) from the list and click Next. Uncheck all of the optional language features and click Install. Back in the language window, click Keyboard. On the keyboard screen, change Override for default input method to French (France) - French. Your keyboard is now in AZERTY mode and the game's keybindings will be in the intended physical locations. Go back to QWERTY when you're done playing by changing the override back to Use language list or to your usual language setting.

Here's the input list for a QWERTY keyboard mapped to AZERTY:

Left click = Base Spell 
Right click = Movement Camera
Q : Spell Secondary
E : Object collected in the world
R: World Switch
WSAD = Movement basic

Developer

thank you for the inputs, sorry next time I will try to do a mapping