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A jam submission

Agent CubeView game page

Play as a stealthy cube that has a special gun. Made for 2021 Epic MegaJam
Submitted by HOnramp Studios — 15 hours, 34 minutes before the deadline
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Agent Cube's itch.io page

Team Name
HOnramp

Gameplay Instructions
Controls -
WASD - movement
SPACE - jump
Left Shift - Dash
E - Grab Object (only when looking at a grabbable object and prompted to grab)
When holding an object -
LeftClick - Scale up object
RightClick - Scale down object
E - Let go of object

Q - Hide in corner (only when player is in a wall corner and prompted to do so)


Mechanic One -
Scaling up objects increases space energy that can be used to scale down other objects. Energy spent while scaling down is much higher than energy gained while scaling up. Spend it carefully.

Mechanic Two -
A simple stealth mechanic with simple AI that can spot you. AI's vision is shown using in world lines. You can either dodge enemy vision or approach a wall corner and press Q to hide. You will UnHide as soon as you move.

Objective -
The objective of the game (past the tutorial level) is to steal artifacts. These artifacts don't fit through the door (jam theme). Use space energy to get them out of the facilities.
Top left corner indicates the number of artifacts stolen.

Mechanic Three - Artifacts can be damaged. So, be careful.

What platform is your game built for?

Windows

List any content that was created before the jam.
External assets used -
- M5 VFX Vol2. Fire and Flames - Marketplace
This asset was modified to remove smoke and spark effects

- UI Audio sourced from freesounds.org

- Blockout material from tomlooman.com
This asset was mostly replaced with other self made materials but might be present on one or two props.

- Everything else was self made during the game jam period

Link to Gameplay Footage
https://youtu.be/GZ9OTcLT39E

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