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A jam submission

Human IsolationView game page

VR Alien in zero gravity escaping spaceship
Submitted by rockes (@rockespecialee), Shumaro, Bohrium (@BohriumDev), IsAnElegy, Sukutash (@sukutash) — 1 hour, 25 minutes before the deadline
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Human Isolation's page

Team Name
Imperial Dragons

Gameplay Instructions
Tested on HTC Vive and Oculus Rift CV1 during development, final build may not work correctly on HTC Vive.

The control mappings are displayed on the wall at the beginning of the game.

You are an alien trying to escape a spaceship. You can extend your tentacles to climb walls, grab objects, and attack enemies. You can throw yourself off a wall towards any direction and glide in space.

Vents can be entered to sneak around the map without being seen.

What platform is your game built for?


List any content that was created before the jam.
Zero-G movement system by Nikolaus Stromberg [Email](, [Project](

Unreal stock VR template

DoN's 3D Pathfinding for Flying AI by Venugopalan Sreedharan [Project](

Science Laboratory pack
Modular SciFi Season 1 Starter Bundle
and Ballistic FX
about the asset if you want the name it's the big thing with a sphere

Soundly Pro Library

Link to Gameplay Footage

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Looks like a cool game but I couldn't get it to work, no input from the controllers in game other than position(I'm using a valve index).  We had a similar problem on our game with steam VR. We found that just having a title screen level or something that would autoload into the main menu seem to fix the bug.


For us it was one of those things that happens only in a packaged build and not in the editor, so we just found out about it in the final minutes before the deadline and didn't have time to implement any kind of fix. Only one of us was testing packaged builds and he was running it on an Oculus, so it seemed fine right until the end.


Which version of UE did you use? I was seeing the same problem on my game with UE 4.27. I had to restart the game 5x in a row once just to get input. Only ever saw the problem with packaged builds.


We were using 4.26


Had difficulties with the control scheme, to the point where I never really got hang of the movement. Nevertheless a cool concept, felt refreshing to play as the hunter and not the hunted for once.


It's supposed to be very similar to the Lone Echo movement scheme. Except your hands are really long and at the end of tentacles. You can swing around a bit like Spiderman if your rope swingy bits were stiff. If that helps.

Submitted (1 edit) (+2)

Imagine being stuck on a spaceship with a dark tentacle creature that phases through walls and kills you instantly. Poor humans didn’t stand a chance.

Or, if you play as intended, you can get a proper spook yourself. Get two games for the price of one!

The control scheme would be familiar to Echo players. Played with Oculus Link, couldn’t get it working with Vive Pro.


Yes, we thought that taking advantage of some "bugs" gave another feeling. I compared it to Venom.


Cool idea and environment.  Took me a second to figure out what to do and get used to the controls.

I fell out of the ship at one point, but was a great view.  Nicely done.


Thanks. Yeah, once you learn the controls you can start to feel like a real alien who wants to kill all humans haha.