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Immortal Fate's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visuals | #21 | 3.667 | 3.667 |
Characters | #26 | 2.667 | 2.667 |
Puzzle Design | #27 | 2.333 | 2.333 |
Audio | #35 | 2.333 | 2.333 |
Overall | #35 | 2.500 | 2.500 |
Funness | #37 | 2.000 | 2.000 |
Story | #37 | 2.000 | 2.000 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- Games that are mostly visual novels can be hard to make interesting and unfortunately this entry suffered from poor, slow pacing in terms of walking and a frustratingly slow loading dialogue that when clicked to speed up would skip through too quickly. It often took 3 or 4 paragraphs to explain what would have sufficed in 1 sentence. There was some translation / localisation problems as a lot of the dialogue made little sense. The best parts of this entry were the variety of characters, the art quality (though there were some inconsistencies in things like building size compared to the very tall protagonist and animation quality of the walking) and the puzzles which were animated and interactive, although we would have liked to see a little more variety than searching the entire scene for items to help, as the game quickly became over an hour of walking from the left of the screen to the right and back again, and back again, and back again. Some good elements but needed more polishing.
- It started out interesting, and I was looking forward to discovering what was going on. But after a while it just started dragging on without going anywhere, and the ending was not very satisfying.
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