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Nice game, love the deep sea art. Rated it.
Criteria | Rank | Score* | Raw Score |
Level Design | #11 | 2.083 | 2.083 |
Sound Design | #11 | 2.083 | 2.083 |
Creative or Effective use of Tutorial? Add 1 for GTA Radio | #12 | 2.083 | 2.083 |
Art | #13 | 2.417 | 2.417 |
Overall | #14 | 2.031 | 2.031 |
Fun | #14 | 2.000 | 2.000 |
Clean | #16 | 2.083 | 2.083 |
Innovation | #16 | 1.833 | 1.833 |
Use of theme | #20 | 1.667 | 1.667 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How did this game use the theme?
The main aim of the game is underwater survival, the longer you live the more points you accumulate. In this sense the game embraces the idea of no violence.
How did this game use the tutorial? (Did you use the radio tutorial? How?)
No the radio tutorial was not used, even though parts of the music script references parts of the radio tutorial. But other tutorials like the DontDestroy and the Platform moving[no animators or triggers] were extensively used.
I found the controls hard at first, and some obstacles blended with the background so I didn't notice them right away.
I like the art style and the deep sea vibe, overall a nice game!
- Mochi
Adding in a leaderboard for this game would be really cool to see, I'd love to know how I pair up against everyone else! Love the art, good work :)
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