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3 hours till dawn's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Is the graphics 1 bit? | #104 | 4.778 | 4.778 |
| Theme | #201 | 3.556 | 3.556 |
| Originality | #355 | 2.667 | 2.667 |
| Overall | #369 | 2.722 | 2.722 |
| Gameplay | #375 | 2.222 | 2.222 |
| Art | #419 | 2.111 | 2.111 |
| Music | #508 | 1.000 | 1.000 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
A bit buggy and hard, but nice idea of you controlling the waves of enemies.
Also, I spam clicked on enemies and didn't really understood how their hp even works😅😅
Final rating: my pfp
Nice one!
not an easy game but defiantly is a good challenge, keep up the good work, not easy to complete this in 7 days !
Please rate my game too :)
It's an interesting idea. I think the movements were a little bit awkward, and I actually never needed to move when I played the game, but it is definitely the start of something.
Also wish we got a little bit of audio to go with it, but the time constraint can be tough.
Neat little concept, surviving for a certain amount of time while in control of whether enemies can spawn. I would have liked to see something more with the concept, since as it is you could just despawn enemies anytime they get close or overwhelming with no reason not to.
It took me way too long to figure out that the flashlight doesn't have a hitbox and you needed to click on the monsters to kill them. I really enjoyed pushing them around!
The little idle spinning animation at the start of the game was a nice touch. Im not sure if the zombies are 1 hit or have health, maybe I suppose to get them in the full ray of the flashlight? The movement was interesting but took some getting used to for me. Also no sound so cant really say anything there.
Thank you for your review!
The zombies had one hit, but they move back when you hover your cursor over them making it harder to shoot them! Sound is not my type of thing to focus on when participating in a game jam, I was going to add sound, but I ended up running out of time, so I had to submit it as it was!


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