What a fantastic little game. A cute style, creative puzzles, this has it all. I was confused for a bit with the enemies though; conditioning from other games lead me to believe they were enemies who I shouldn't touch regardless of your colour, which lead to me making the game way more difficult for myself than it should've been. Some small section at the beginning where you're forced to walk through the enemies as a dark mouse would've been nice to clear that early misconception. But that's a small nitpick at most, so otherwise fantastic job!
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The Dark Cheese's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #36 | 3.886 | 3.886 |
| Overall | #65 | 3.867 | 3.867 |
| Art | #89 | 3.829 | 3.829 |
| Theme | #101 | 3.971 | 3.971 |
| Music | #103 | 3.400 | 3.400 |
| Originality | #137 | 3.629 | 3.629 |
| Is the graphics 1 bit? | #230 | 4.486 | 4.486 |
Ranked from 35 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
This was a fun game -- it gave me NES platformer vibes. The light/dark mechanic worked great and made for fun puzzles, and I liked the music as well. The way the switch to light-mouse mode sometimes caused certain platforms to fade on a timer I think was my favorite of the mechanics. I also liked how the enemy interaction changed between light modes. There were a few times where I was visually confused about which vertical bars were collider barriers and which were just background decoration, but that's a minor issue. It was a fun play and I played to the end, nice job!
I couldn't seem to start the game... I could use the arrow keys to navigate but couldn't actually confirm any of the options...
A real shame because I was looking forward to this one. Any help?
Neat one, really nice level design in such a short timeframe. Great job
you can't stop arrow keys from scrolling the webpage currently btw, you could solve this by making it fullscreen
Really great gameplay and level design! Loved going through and solving the levels. However, I think the particles are in a bit of a gray area when determining if all the graphics are 1-bit, as they turn multiple shades between white and black when they fade.






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