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A jam submission

Perilous Purple PlatformerView game page

( PPP ;] ) Made for the 1-Bit GameJam
Submitted by TheKing159 — 5 minutes, 56 seconds before the deadline
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Perilous Purple Platformer's itch.io page

Results

CriteriaRankScore*Raw Score
Art#803.6253.625
Theme#883.3753.375
Overall#973.4793.479
Gameplay#1153.0003.000
Music#1153.1253.125
Is the graphics 1 bit?#1484.6254.625
Originality#1553.1253.125

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Please enter your nicknames in discord and the nicknames of your teammates.
Mr.TheKing

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Comments

Submitted

It’s a very original idea and I really liked it! I just wonder why some platforms can't be used after touching them, it got hard very quickly.

Other than that, there was a good atmosphere. It was fun to see the scenery move to the music. :)

Submitted

Bit floaty movement but I think it’s alright

Submitted

The way you did platforming is really interesting. This big level with very floaty jumps that was much needed for the level to work is something I appreciated. The creating platform mechanic is really good though if I have a complaint is that there's not much to tell how much you have left so it's kinda hard to plan a route. Great work and the part of the hanging platform was really nice and was fun to swing around.

Submitted (2 edits)

I like the concept of creating new platforms with the caveat that creating them takes your life force away. I also like that you can use extra life force to make platforms bigger if you want to risk that. I also really enjoyed the Mega Man X-esque wall jump mechanics. Having your health be shown by the character’s transparency was an interesting way to show health without a UI or health meter. The BSoD-style game over screen is also fun.

If I were to suggest anything, maybe a way to refill some of your health/transparency? Also, with the platforms, it was hard to tell which fading ones were solid or not. There would be some that would be faded a bit and I could still jump on, but other faded ones I would pass through. It would help to signal if they were still solid or not in some way. 

Overall, a neat platformer with a good idea and fun wall jump mechanics!