Pity for the lack of sound. The mechanic of consuming water to jump higher is interesting, but also slows down your progress when you fall as the only way to progress is to wait for the water-o-meter to fill up again. The pixel art is nice.
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Upwell's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Mechanics | #420 | 2.400 | 2.400 |
Is it Fun to play? | #426 | 2.480 | 2.480 |
Theme Relevance | #561 | 2.160 | 2.160 |
Music & Sounds | #608 | 1.280 | 1.280 |
Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Discord Username
Kayakagus
Comments
The controls felt a little unusal (jumping especially). but the graphics look nice! :) I'm missing the credits though
This is not really a game for me. I think that with more time this game could be really good. Also I don't think you can die in the game(I died on the inside when I fell tho). I also heard no music or sound. good screen size btw I have seen 2 games in a row before this where it is way to big.
This was a fun idea! I fell a ways after making it partway up and climbing back up without enemies to bounce on felt much harder. I also didn't have any audio like the previous commenter mentioned.
I wasn't sure if it was just me but I didn't hear any music or SFX. The game concept is solid as a platformer, I think the mechanics need just a bit of tweaking like jetpack refill, but other than that its a great submission, I did have fun!
The art for the game page and the title screen art with its camera work had me very excited to try this game and I was pretty disappointed.
Waiting for the jetpack meter to fill is not fun. The enemies don't do anything when you collide. the round colliders for the platforms had me sliding off. I don't see the purpose of filling meter when you step on an enemy unless you comboing, but that isn't feasible in the current state of this game.
The lack of a visual showing controls gave me trouble when I started as well.
I hope you'll work more on the core gameplay of your next project over the page and start screen visuals.
Good luck
I think there's actually a decent concept here to do a variation on downwell, but it needs some work. Standing on the ground should instantly refill your meter for one.
I like the art, and the movement is fun, but I think the gameplay is a little lacking. Especially sometimes when you land on the ground you have to just stand there and wait for your bar to fill up.
I liked the gameplay, however in fullscreen the game was too small
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