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A jam submission

Micro Wars: Aquatic AssaultView game page

Clean up the lake
Submitted by Troy Story Games (@s_laplante6791) — 8 hours, 21 minutes before the deadline
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Micro Wars: Aquatic Assault's itch.io page

Results

CriteriaRankScore*Raw Score
Mechanics#44.5334.533
Is it Fun to play?#74.5334.533
Music & Sounds#324.2004.200
Theme Relevance#704.4674.467

Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Discord Username
fire_bellied_toad

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Comments

Submitted(+1)

great game!
i am actually amused at the game feel you successfully made here

the starting animation was beautiful

the music is great and sound effects as well

the moving player too :)

i really liked you made progression in choosing improvements

thanks!

(+1)

Fun game! Check out 20 Minutes Until Dawn and Soulstone Survivors on Steam for a similar vibe. Aimed firing and synergy powerups would make the game even more addicting. Love the aesthetic and concept!

Developer

Thanks for playing and for the recommendations. I actually haven’t played either of those. Our primary inspiration was vampire survivors and the doom mobile game. I’ll have to check those other ones out. I think aimed firing could be fun, but I think it kinda completely changes our genre and we’d have to do some serious rebalancing.

Submitted(+1)

This was such a fun game. I played it longer than any of the others and didn't even realise! The sound effects and attacks are really satisfying and I love the little animations on the upgrade screen. Each time I thought I had seen all the enemies a new one appeared which was really fun. Plus the dash is a really good idea to spice up movement a bit. I only wish it was a bit easier to glance and see exactly what weapon you were upgrading. Really good submission!

Developer

Thanks so much for playing! I’m glad you liked it. Doing animations for the upgrades was actually something I decided on out of necessity more than anything else. With 120x120 resolution, even font of size 8 is too big for any sort of explanation or description text.

Submitted(+1)

This was such a fun game. I played it longer than any of the others and didn't even realise! The sound effects and attacks are really satisfying and I love the little animations on the upgrade screen. Each time I thought I had seen all the enemies a new one appeared which was really fun. Plus the dash is a really good idea to spice up movement a bit. I only wish it was a bit easier to glance and see exactly what weapon you were upgrading. Really good submission!

(+1)

This was fun and had me guessing whether or not there was going to be a boss at the end or if it was going to be endless. At first I was annoyed at the limited octagonal movement of the WASD then I realized IT HAS CONTROLLER SUPPORT! YESS! Was able to do much better after using a controller. Won't ruin the guesswork or surprise of the game, but it was a fun challenge.

Something that bothered me was the way the sfx would overlap in too many layers when you picked up the exp and it got loud and distorted. Thinking there could be a limit to how many of the sound overlapped.

Let me know when there's more! I'd be happy to play!

Developer

Hey again! Thanks so much for playing. It was super fun to watch you work through it on stream and we got tons of great feedback. Our team was super impressed by how patient you were on stream figuring things out and working through the tough spots in the game and we were so pumped that you played through to the end. Thanks again!

Submitted (1 edit) (+1)

I love this, absolutely. I've been playing for like 20 minutes straight haha. The topic it's so good and everything works well.

Developer(+1)

Thanks for the comment! Happy to hear you got some good playtime out of it!

Submitted (1 edit) (+1)

This is an awesome survivors style game!I like the art and the cutscene at the beginning is cool. I really liked how intense things got every time a big wave of enemies spawned around me. It's great how powerful you get too, by the end my gun was like a multi target piercing machine gun and it was destroying everything. The boss was cool too. I think the enemy projectiles could be a little bigger or stand out more somehow, they are kinda hard to see when there's a lot going on. Great job on this tho I had fun playing thru it.

Developer

Thanks so much for playing! I actually think our power up system needs a bit of balancing because, depending on the path, you end up a little too powerful. But I’m happy to hear you enjoyed the extra power!

Submitted(+1)

very nice, i like the style of pixel art very much

Developer

Thanks! We appreciate the feedback.

Submitted(+1)

Tiny vampire survivors! Always a good time, though I never understood why collecting little green things increased my water meter? or what would trigger an advancement in levels or the number in the middle to go up. It felt very very easy until I guess wave? 8, where I was instantly mobbed and killed. Some more clarity on the story would’ve been cool, and obviously more weapons would be great, but it’s a really nice start!

Minor complaint, but the enemy hit sound felt like just a tiny blip of clipped audio, so what should have been one of the more satisfying parts was kind of annoying especially later on, just sounds like speakers glitching at that point with a bunch of enemies. I know SFXR makes those sounds and calls them “Hit/Hurt”, I’m not saying it’s a you problem, maybe it’s just a me problem :)

Developer

Thanks for playing! and thanks for the feedback. Good notes! You hit on some good points. Balancing the feel of the waves was something that was really challenging. In fact it wasn’t until a few hours before the due date that we had a game that I would even consider fun. All the pieces were there but the enemy spawns were completely random with no concept of a wave and no balancing of what enemy types were spawning. We made a last minute push to redesign it and I think it was worth it, but the down side is that we really didn’t have a ton of time to play with different options for the waves and make the difficulty scale in a way that feels more natural.

The little green things increasing the water…idk lol. It was just an experience bar and probably could have used more thought. When it filled up, you’d get an upgrade. The numbers in the middle of the screen were “wave number” and “enemies killed” - the wave would increase every minute. So the wave is basically “how long have I been playing”. It caps out at wave 10 with a boss and then you win.

Submitted(+1)

This is a great spin on the aqua theme - I think the pixel art for the gameplay worked out really well! 

Developer

Thanks for the feedback and thanks so much for playing!