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Aquave's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Is it Fun to play? | #146 | 3.650 | 3.650 |
Theme Relevance | #184 | 4.100 | 4.100 |
Mechanics | #216 | 3.300 | 3.300 |
Music & Sounds | #269 | 3.150 | 3.150 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Discord Username
bocchi_the_duck
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Comments
An amazing entry!
Gameplay is smooth and highly engaging and has a nice difficulty curve!
Sounds were awesome too!
Well done ^^
Very nice game , the art is very nice. I can see you adding niew weapon enemy etc and do a complete game with it !
cool game, unlucky i died at the end with the boss, the music was perfect, and the pixel art are great
I invite you to play my game and give me some feedback as well ^^
Very fun to play. There are different enemies each one with a different path and mechanic. And I was not expecting a final boss! Nice surprise! Very well done. As a next step If you manage to stick a nice background with some parallax instead of the grey you will have a very nice game.
Very good game, I thought it was fun, too bad I couldn't kill the final boss, I really liked the art used and music matched the atmosphere, during the scene changes the player's life could remain, the enemies gave life randomly, it would be cool too, congratulations and keep making games.
Like it, well done!
The movement felt great! I really liked playing it. It would fell better though if the attacks would damage the enemies more. I was kinda running in circles around them for a little bit too long while shooting them. But overall, it was a fun game to play!
love the sound effects and the screen shake, although after a while you kinda start getting scared of it, enemies are quite frantic and the speed here is exciting
Nice work! I paused during the boss fight and then accidentally returned to main menu when I came back :(
It did seem that I saw at least a couple rooms if not more more than once through the “run”, and enemies all have a really beefy amount of health, making it kinda feel like a slog. With some upgrades or less enemy health this would’ve been really snappy and fun! Still, what is there is mostly pretty fun and fluid, great job on the different enemy mechanics. Also really liked the swordfish getting stuck in walls :)
I love the enemy mechanics! especially the one of the shark. Each enemy type has a unique behavior that makes the player strategize the fighting style for each one
I love the enemy mechanics! especially the one of the shark. Each enemy type has a unique behavior that makes the player strategize the fighting style for each one
The uniqueness of a scene environment and level design would help increase the fun. Anyway, well done!
I liked final boss! I think the damage effect is a little too disruptive. The way the swordfish get stuck in the wall is a really really cool touch, nice idea!
This was really fun to play! I loved the animation of the sword fish getting stuck in the walls lol. In the future, I think it would be great to have more uniqueness or noticeably increasing complexity between the different caves. Also, it could be helpful to include an HP bar for the boss level! Overall, it was an awesome game. Well done. :)
I couldn't stop playing once I started haha