Some feedback:
Make sure your collision walls are consistent. In the first room, you walk through the first two buildings unhindered, but later in the room (before the wolf) you're forced to jump on them despite them looking nearly identical.
The wolf fucked me up man, lol. Consider slowing the game down a tad. The snow crunchy sound and the comfy visuals had me expecting everything to be a lot slower and atmospheric.
The grappling hook and ladder climbing are both a lot slower than I feel they should be. I don't feel like it's very important for the player to have to line up a grappling shot every time it's used either, consider making it fling at a specific angle and having the player learn it, or just having the whole process go by a lot quicker.
Overall, I like the aesthetic you've got going on and I'm curious to see what new stuff you have in store.
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