A minigame based around the destruction and reconstruction of magical items. It’s a simple system, wherein the original traits are determined by referencing charts with the aid of die rolls and then the player chooses new, more metaphoric ways to interpret those traits for the new object. While not much of a game in and of itself, it could be quite valuable as a boost to another game, as a minigame to guide and direct the crafting process to give it a bit more life. For all of its simplicity, the idea has a brightness to it that gives it staying power. The layout is well constructed, and the zine version allows for an easy pocket reference once folded and cut appropriately.
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