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Devlogs Page 58

Version 4.0.2
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Small update (nothing major): -Some quick small fixes. -Page order improvement. -More small fixes on 19/02/2026...
2 files
Devlog 1: Player Movement
Postmortem
Basic Movement I started with a placeholder player model, and getting it to have some basic player movement with the WASD keys. To do this I first had to set up...
Issue 55 Release (Feb 1 - Feb 15)
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Hello everyone! Issue #55 of the Amare Bulletin is out now! 🎉 The Amare Games Festival is officially in full swing, and it’s already shaping up to be somet...
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Chapter 3 Released!
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2
Major Update
Hoo boy! After a long 3 years of on and off development Odysseon Chapter 3 is complete! And it's a lot bigger than I expected it to be, The city of Dondoran jus...
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WARFALL - Live playthrough this friday at 6 PM on Discord
Hello everyone! I will be doing a live 2-player playthrough of the campaign mode this Friday, Feb 20th at 6 PM ET https://discord.gg/WCpCVqbX This will be a liv...
5 files
Day job blues
Game Design
v0.2.9: Standalone Prologue Map & Rift Quake Transition The prologue now runs on its own isolated map. No procedural settlements cluttering the crash site, no c...
2.2.4.3 Update
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Major Update
Update 2.2.4.3 will most likely be my last update for the FS22 version of my Railroad Rolling Stock mod. I have been working on converting my mods to FS25 and a...
1 file
Floor Traveling
Major Update
Elevators are now added to the game, and they can help transport the player to any floor they want to by typing in a number...
1 file
Avances del capítulo 2
Actualmente he estado concentrado en disfrutar las vacaciones que tengo, pero admito que he estado demorando mucho en el desarrollo de Beyond Love. Por ahora he...
Harpy Gee Comic updates!
Hello! My comic has been running since 2014. In late 2024 I had to put it on hiatus after a big work promotion. My plan is to bring the comic back later in...
6 files
Cleaning Service Simulator Launched!
Major Update
Hello everyone! I hope everyone have a great day. Today i'm launching my next game, Cleaning Service Simulator. Available for both PC and Android . Cleaning Ser...
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Devlog #36: Another Mandatory Upgrade
Because a bug in Unity 6 got spotted where the package manager keeps on lying about the packages (by marking 'em as invalid), it's time to update the engine onc...
0.0.7
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Added particles on breaking blocks Added a mode to break multiple blocks (right click to swap betwen them) Added an auto miner that hits a block randomly for yo...
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A new patch and performance update has recently arrived
Fixed key hint UI not updating (gamepad UI icons appear again), optimized gameplay performance, and some other internal changes...
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About Rabbit Lands and pictures
Oh yeah, in my hurry to upload the updated version of the game, I forgot to add pictures to go with it. So, first of all, we get a couple of things that may hel...
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Bite Size Jam Day 1
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Game Design
First day of my first game jam! A sentence I've said before, but now for the last time! Our choices for theme were 'Choices, choices' and/or 'Here it comes'. Th...
Update 45: Breakable Objects & Hazard Kick
Summary: Added breakable objects to the game. You can break objects by kicking them or throwing them into enemies. You can now kick enemies into hazards. Change...
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--supernova sunburst-- [devlog]
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Hi hi hi, Monarch here! Bad news, but a lot more good news. Bad news: The job from before didn't really work out, as the developer who had employed me decided t...
UPDATE 16/2/2026!
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Hi, guys! What's up? How did your week go? Mine was very busy since it's Chinese New Year tomorrow >_< We cleaned up the house + my mother was cooking pork agai...
Devlog #1 Building the Mineral Identification Journal
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Game Design
Hello Everyone! This past week I finished implementing one of the core systems of the game, the Mineral Identification Journal UI, inspired by investigation sys...
MIDNIGHT GUN - Devlog 01 - Asset & Illustration policy
ASSET & ILLUSTRATION POLICY Midnight Gun is developed with no production budget. As such, I use the tools and solutions that I find most relevant to the complet...
Devlog #7 - Kickstarter Launching on Feb 23rd!
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Hey little devils! 🌹 As you might have read from the title, our Kickstarter campaign launches in just a week, on Feb 23rd! 🔥 We are very excited about it...
Parcel Fish Wave Ride DX Update!
Major Update
Drums and wave boosting were heavily reworked. the speed and distance is now consistent, and I rebalanced the speed and distance to be more reasonable. Reworked...
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init 1.0
Major Update
First game jam ever. First itch.io post ever. Many things that aren't first, but so much more fun to post about firsts than anything else...
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Update 0.9
Fixed Gambler's Den rewards being affect by currency multipliers Fixed an issue where equipment was changing rarity colors to locked tiers in Demo Fixed a bug t...
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Cards Lunarre Initial Release
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Major Update
We proudly present Cards Lunarre for early release...
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Set-finding card game in a cozy world. Every shuffle is a new puzzle.
Rondel Bug Fixes
I was sick for a full week before I felt better, so I haven't been able to do much. I did end last time with a few minor bugs that I happened when I added every...
Presenting the Soul items! Extra Dice
The Soul Items Are Here! 🎲 As you may remember from a previous post, I talked about special objects that would give players unique advantages. Those objects...
small break <3
hey guys, taking a short break my family is fucked up and its kinda complicated anyways i love yall! i'll try to get some new content out p/ soon, as in 1-2 day...
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v0.1.8 Added grenades and more (fixed client pred foreal this time)
Some stuff Added grenades // default grenade, incendiary, rocknade Added the railgun Added the spiderman gun Added weapon dropping Added inventory display Fixed...
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0.8.0001 Update
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Major Update
Version 0.7.0011 to 0.8.0001 The game is looking much more complete, exciting! HH Discord: https://discord.com/invite/CawzRWCNjz General: THIS MU SUCKS - New so...
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False Fruit v2 Update: Making Everything Else Nice and Ko-fi
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So... I think it's safe to say we're not meeting our goal of releasing False Fruit v2.0 before the end of 2025. I could have an entire section dedicated to goin...
Getting it out there
Tech Discussion
So, here's a scary thing. I'm releasing this game before I'm done. I have been working on this for many years at this point. It has been a project that I have b...
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February 2026 - Week 1
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Welcome to the 61st week devlog for Cosmic Construct. This was a short dev week to catch myself back up to current. To follow the game's progress you can join m...
Update 4.2 Minor UI changes and bugfix
Moved total water and money from shop to Info panel. Fixed bug where solar pumps were not working as expected...
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Portals: Stochastic Audio Visual Relaxation from Double Star Games
Major Update
Portals: That Never Repeat What we made Portals are small ambient programs that can take you to another place. I wish for them to bring anyone any bit of peace...
2 files
Camera fix on mobile
Changed camera control to a joystick because dragging was broken on web...
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Well, Here We Are!
Major Update
Well, it was (not) announced and it has arrived! Sonic Cylinder 3d Blast is now live on Itch, this makes it the first game I have properly published and for a q...
2 files
Masquerade - DIRECTOR'S CUT Patch Notes
This update brings the jam build closer to the original vision—more content, more clarity, and a smoother overall experience. Here’s what’s new in the Dir...
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Version 1.1.0: new Glitter and Portal Card shaders, plus a heap of new subgraphs!
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Hey all! This update comes with a new Glitter shader which uses a configurable Voronoi pattern to overlay glitter particles onto the mesh. You can tweak how nar...
1 file — 1.1.0
1.2 Released!
Major Update
Added: Death and Time over now works! when you die lose half of your stuff, time over lose 1-3 of each charger now has more health chocolate enemy added thats i...
2 files
Addon available
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Major Update
THe addon with 2 new spaceship designs is available. Unlock it for only 3USD before price goes up when is updated with new content. Happy Gamedev!...
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Add on 5 - The big one! Coming soon
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3
Major Update
The final (so far) planed Add On to Crossfire Sector is well underway. I prefer to call this Add On "The Big One" because there's really a lot squeezed into two...
Happened in Hanaa – Vol. 37: February 9-15, 2026
Game Design
Another hassle of a week, but I managed to wrap up most of the long-standing issues I started tackling last week. I’m no graphic designer, so I’m actually p...
v1.0.0.0 - Release version
Major Update
First release version 1.0.0.0 What’s changed First release Fixed activatable patching not registering basegame ACTIVATE_OBJECT action, which prevented opening...
Update moved to February 28!
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Thank you for your patience 🥺 A lot happened in the past week but we're back! Excited to keep working on this game~...
Element School V0.1 extension histoire
ajout d'un bout d'histoire...
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Phase 3B
Major Update
Phase 3B Complete Hero Roster + Cosmetic Difficulty + Variable Participants Phase 3B is complete. This phase was about removing the last MVP shortcuts and movin...
v1.8.2.0 Release (Tower Animations!)
Additions: - Animachine: Locusts of the Menagerie, Cheap animetal producer that produces quickly but depletes the animetal tile in the process. Unlocked by beat...
3 files
Release of Pixel animated Slime
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Major Update
heya, Released my first animated character or what not, had a fun time making it, originally it was for " Project mask " game jam, but it happened to turn out q...
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