Fixed: Some anomalies have not changed Localization fixed Fixed collision bugs Fixed a bug with the About the game tab Added: Added speedrun mode Added 3 more a...
-changed wand targeting to nearest enemy rather than random enemy on screen -music volume lowered when pausing -figured out low framerate was casued by disablin...
Hello! Just a little update that we have attached a a little developer log document to the itch page if you are interested in the development of Stellar Requiem...
"Oceania 2084 - Surplus Edition" Kickstarter is LIVE. Help me reach my dream of a printed hard back edition of the game. Follow the link below to go to the page...
After the game jam we decided to polish up the game to add all those features we missed!! like the dialog system and multiple ending! Also the game is now playa...
Since I ended up being pretty busy thanks for finals, a lot of my work these past weeks were just making adjustments to the already existing systems and fixing...
Downloadable version now available; small chance of false trojan flag, if this happens just use browser version Now supports "gamer mice" instead of penalising...
screenshot of the game. the red circles are "enemies" the white thing are spikes and you have to dodge all of them in order to progress. this is the 3rd screen...
Small update to fix some issues I didn't have time to fix for the Game Jam. Gameplay changes: Expanded the left side of the map Many areas adjusted, resources a...
Added limited localization from RU to ENG. Made the prototype public. Stuck with cards in hand/in stock implemenation (they take too much space), open to sugges...
Chance and the Time Wizards' Curse. Giving my game a name has made it feel a lot more real, I've been referring to it as 'Rando' or 'Legend of Rando' but that n...
HELLO JELLO THE DAY HAS FINALLY ARRIVED! The finale of My Big Fat Gay Horror Visual Novel is now out! WHICH MEANS. THIS FREAKING GAME IS NOW OFFICIALLY COMPLETE...
WOOHOO! A crap ton of new features added!! Here's all of them: You can enter and exit fullscreen mode from the palette! The tutorial is now mandatory because pe...
Hello everyone! Today I uploaded the new version of the game, v0.11. The update includes: Added Main menu and main menu background music. Added Options menu. Cu...
Buen día a todos. Luego de una semana de descando, SmilePlanet ha retomado el desarrollo de Ignition, trayendo la versión 1.1.3. Como se ha dicho al inicio de...
I've just uploaded Barrow of the Cheese Gnomes version 1.2. This version features a major change to the Checks system on page 5. Instead of useful Gifts or Gear...
Greetings, In the past few days I have been working on additional graphics and story for Hell Fire. Mostly focused on Part 1 content (the section available in t...
To be honest, the post production of this project feels very rushed, because the team members have a lot of internship work arrangements in the second half of t...
Greetings, esteemed Mad Clam enthusiasts! As we surge forward on our development journey , we're thrilled to unveil the latest cascade of updates that highlight...
Hey guys! Today I am releasing the new version 1.1 and consider it a major update! Compared to the size of the game of course :) New features: next block (sorry...
Hello everyone! Its the 9th again and im here with a new update. Unfortunately I didnt add anything at all since the stuff i added from the anniverary event exp...
Inspirado en Only Up pero con un estilo propio en este juego deberas saltar hasta la cima haciendo parkour mientras escuchas musica electronica y te diviertes...
------------------------------------ENG------------------------------------ • The player now has 70% protection from his own grenades. • Player movement spe...
Greetings, fellow developers and game enthusiasts! I'm Alex, a seasoned Unity developer with 11 years of experience under my belt. Today, I'm thrilled to share...
Press Release: Seventh Son Publishing has launched Kickstarter for SAKE (Sorcerers, Adventures, Kings, and Economics) TTRPG Full Rulebook Kickstarter page: http...
If I were to be brief, I couldn't create a game for a long time that many people could play. As a result, I decided to challenge myself. Make a game in 2 days...
Normally after I finish a jam game, I completely lose interest in the project and never touch it again... well, today I got a bit nostalgic and played through m...
🎮 Crown's Order - Trailer 🎮 Trailer is finally out! Check it out and get ready to experience the colonial warefare between the British Empire or French Em...
A few minor oversights have been addressed. Music no longer overlaps under certain conditions and the end of certain scenarios are now visible with a Coming Soo...
After developing codes on a small parallel game that became bigger than expected ( E.C.R.O. ), the codes created for the latter were originally planned for a ne...
Gyakuten Live v3.0.5 - Important fix - Sorry for two versions within a 24-hour period, but I find it prudent to fix fatal crashes as soon as I'm made aware of t...
update v33.8 Let's dive into the Beach , one of the big missing themes of Modern Exteriors Expect waves of new props, buildings and animals! - Added a lighthous...
Have been experimenting with more visual map elements for this week - mostly visible in the "experimental abandoned city" map. Lots of changes under the hood, t...
Fellow Adventurers! We have updated the Lost Dwarven Tomb with the following : - A new Map layout that is more OSR -A new Lore section telling the History of th...
Beta 18 is now out! (Not too large of an update) - New Jump Sound - Edited Main Menu - Changed "More Games" To "More Stuff" And Edited The Menu - Added Secret M...
This Update includes quite a few bug fixes and contributes to a better experience while playing. The Spawner-Algorithm has been improved to allow more accurate...
Now that the GameJam is over and I've gotten all the feedback I'm going to get I figure now is a good time to address the future of the project. I've began work...
Date: 11.4.2024 Activity: - Walked through Scripting walkthrough 1&2 Notes: First of all I forgot to write these devlogs so I hope it's not that big of a deal t...