Devlogs Page 50
Jelou a les cabres ¡¡¡¡ Ya le tenemos nombre a nuestro héroe Osmosis Jones también conocido en la Agencia Espacial Intergaláctica (ISA) como el "Comandan...
Hello everyone! Issue #49 of the Amare Bulletin is out now! 🎉 As mid-November settles in and the end of the year peeks over the horizon, the Amare scene keep...
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With this Update I have added this new Update Pop ups, Here is the List of new updates: 1. Accessibility Updates 2. Background Notifications 3. New Weather Card...
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Hey farmers 👋 Another week has passed, and we’re here with a short update from Harvest Grove ! It’s been a busy week in our real lives, but we still push...
Hi ya'll, quick update to the mag - slight adjustment to CAIN virtues plus a very small tweak to the Steeplewracks in Maleghast. Notes attached. I also publishe...
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Now that the ScreamJam is well over, I had some time to take a break from the game and come back to fix the things I either didn't have time for or never liked...
Hello again! Okay. I've got a stable build system set up and uploaded a sample project, with a sample game build if you wanna check it out! Tomorrow, Im gonna s...
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**v0.1.2.3** Change Log: **New Build available Please Read Notes below before updating.** Please Join the [Discord]( https://discord.com/invite/7GQYecCgtu) for...
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NEW new main menus ingame pause menu has been added the old main menu has been remade added options (very few for now) sounds have been added. footsteps and amb...
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Added arbitrary polygon tool Added layer instancing support Added color per spline point Added option to flip axis orientation of layers and shapes Added "Mixed...
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Hey all, I just released the Early Access of CH14 for Patreon members ! Check it out here and drop a pledge if you want: you get to read it early while supporti...
Introduction We finally put some work to the visual aspects of our game! This update introduces de final assets for all the items in the game besides adding the...
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The Upgrades tab now uses fonts that are 25% larger and has received a refreshed visual pass to improve readability and give the interface a more polished, prof...
New Features: UI upgrades priority doors door unlocked/locked indicator more story more narrative devices level updates level number increase...
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Hi ya'll. Per the usual, this issue of the mag is now free. There's a pages version too I literally forgot to upload. Cheers, Tom...
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Changes: Back with another font getting improved langauge support! Working my way through supporting Cyrillic, Polish & Norwegian on my font collection! I am al...
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Helloo everyone! I hope you’re all feeling well. I have amazing news to share. Thanks to all of you and to everyone who supported me in my Halloween Sale, I...
Hotfix patch for the CVE-2025-59489 exploit which impacts previously built unity applications. You can read more about it here: https://unity.com/security/sept-...
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Upgrades From Above & Below (Build 0.7.4) Just a note: I ended up skipping a devlog for 0.7.3. Sorry about that! I've been updating things in the background (su...
Apart from some crash and data loss fixes, this fixes the way Lisien instantiates ParquetDB, so that if you use the library on desktop, it will work with the ve...
4 files — 0.23.1
We have officially concluded development for Micro Jam 049: Sky! Play Sky Rider Escape, complete with music, sound effects, credits and controls, right in your...
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Luna Lake Build 0.3 is now available on Patreon! If you're interested to know in details what's happening you can click here to check the post. Here's the small...
Hi all, Just another update in terms of upcoming stuff. I've recently begun to change my game-design process. Instead of relying on a 'gut instinct' which has g...
Based on the great feedback we received after our beta testing, we are here to release the first step of the many updates that are coming. See our Playtesting R...
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https://youtube.com/shorts/rheP9XlPTXU?si=M_Ko0MvurtfAyF5N...
Corrected movement values and inertia Healing now lock you in place but you can do it in the air You con fall, move and jump while reloading Move camera away fr...
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https://docs.google.com/document/d/1lbCcUAWEIty1JgRF27Gzmuf8Dhhkf9ljui3IszXHC_M/...
My intention to create this prototype is to handle one specific question relating to the streaming system we plan to implement in our project. The question I pr...
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Version 1.2.0 is here, and it includes a new un-packing feature! Select the Un-pack tab at the top to activate this mode, and import an image. You can export ea...
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This video showcases that game at its current state. For some reason the audio did not record but there was audio as far as footsteps (of the player) and when o...
1. New Character: Natsuki 2. New songs: Beathoven (Kapi) mix, and My Sweets 3. New Festival background...
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Groovy Labs v3.8 released! Added new Scoring System...
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Rhythm Games Sandbox for VR/MR
This week I spent most of my time improving the main menu I decided to prioritize this over game play stuff because people during the game jam were very confuse...
Approaching the final deadline, Elixir Mixers' days have been wound tightly as the level's progress by the day. With tasks assigned two, sometimes three times a...
Je mens pas dans le titre, c'est minime. Vu que la section 3 est la première que j'ai fait, elle avait quelques problèmes de mise en page que j'ai réglé (en...
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Hey everyone, We've just pushed a massive update to the Fantasy Spell Icons Pack, focused on giving you way more flexibility! The biggest change: We've added...
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Fix: Error in trying to call non-existing variables. Note: Further optimization may be due in the future...
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Greetings! this is the final major codex update, it’s been a lot of hard work but i’m so happy to see it done!: Additions: Tutorial Codex in settings menu t...
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Devlog #4 It's time to begin... It's almost a new week! And we once again are here to bring you news on what we've been working on. We're finally done with all...
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This is a remake of a game I made back in 2023. I have now improved in game design and wanted to make a YouTube video on it Link is in notes and credits. If you...
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Good evening! I'm sorry this update has been delayed for a while! I've been working a lot on my next title 'Those We Keep Close' for so long and had this on the...
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Fixed: Background elements that were displaying incorrectly Unintended borders appearing in certain UI areas LocalLLM failing to start in builds due to characte...
1 file — 1.4.5
0.5.7 - More fixes and improvements! Farmhand After unlocking empowered hunger, you can no longer buy the two perks to the left of it in future rebirths without...
[Windows/MacOS] Fixed issues with changing screen resolution [Android] Fixed APK signing...
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Compared to v1.0, v1.1 Modding is slightly different. It's quicker and easier, and has a lot more to explain. Anyway, go ahead and check out the video if you're...
Huge changes to the level. New content. - Added odd secret room. - Electric potatoes can be hit with Spicy Red Peppino Power Up...
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We held two in person sessions, 9 hours each. This is what we came up with. We now have a working character selection screen. 4 characters have vehicles, two ch...
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Changes: Fixed prestige system not gathering points correctly Added two new prestige upgrade options Implemented prestige banking to exchange end-game resources...
1 file — 6.3.0
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