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Devlogs Page 2164

-implemented early vs mode
the red inconspicuous cube in the arcade does something now! just like the orange inconspicuous cube!...
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1.3b Update - More Fixes
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Major Update
Changes: PaperBoneAttachment3D flip rotation calculations have been corrected. New `invert_x_scale_when_flipped` property introduced to PaperBoneAttachment3D th...
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5th Anniversary + Shack-o'-Lantern
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Shackle is now 5 years old! To celebrate, I’ve updated the game to allow undoing through reset and released a spin-off that you can play here: https://steven-...
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INFO
Major Update
I'm just a guy who likes "forbidden technologies" and what makes them tick. Since buying a real AIM-9, TOW-2, MIM-72, or AIM-120 is both out of my personal budg...
1.1.0
Added a new guide page with detailed instruction on how to play the game. Find it in the top left menu!...
Gem Miner 2 Released
Major Update
This project is no longer being updated. This is because I have now released Gem Miner 2 . Gem Miner 2 is the sequel to this project, fully redeveloped from scr...
Mobile Support! - Insomniac Moles
Major Update
You can now play Insomniac Moles on itch.io through your phone/s! (Tested on my own Android alone at present.)...
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V 1.46
Long jump club attack...
Fantasy goblin girl for your 2D side-scrolling game
Tudor Marinescu - Devlog
Game Design
Student: Tudor Marinescu, C24745999 I was the programmer and music composer in this project. Actually, this was my first time being the programmer in a project...
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Released!
Major Update
Hello! The game is now available to download and play! Any kind of feedback would be appreciated. I aim to improve my storytelling and game design skills with t...
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Beta 1.1 update
So This is the first major beta update of this game so it adds more features and complexer features changelog: - Fixed all spelling mistakes - Added a Pause men...
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Optimization - create common UBO per model
Optimization - create a common UBO per model (256 bones supported per model) instead of UBO per instance...
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Inventory Screen
Game Design
I finished setting up the inventory menu. You reload and heal during the gameplay and not the inventory menu. The inventory will give you information about the...
BugFix
Fixed a bug where u couldn't plant if u had already did it in that tile before. Fixed a bug where u always would listen to the plant sfx if u pressed E even if...
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Devlog #11 The pockets have pockets again!
Hello there, What have we been up to the last two weeks? Diving further into inventory systems. The goal is to have it fairly rock solid in design before moving...
V.0.60
🚀 After Day v.0.60 – The Adventure Continues! 👽✨ The DEMO v.0.60 has finally landed! 🛸 We’ve polished the gameplay , fixed annoying bugs 🛠️...
2 files
Price change (free!)
Hey, this is free now! I don't feel as comfortable as I once did profiting off of AI generated art, with as ethically murky as the whole thing has become, so fe...
Version 1.6 (An Oath To Return)
it's been several months since the last update, i decided to take a (possibly) final look back through everything with fresh eyes and tweak anything that i stil...
2 files
V1.0.21 released
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The game switched back to 100% human made art, all the assets are credited...
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Bugfixes again again again again again again
Changes: Fixed the bug where Local Storage didn't work...
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Endless. Rhythm. Game.
How I made a nice game
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Postmortem
Here is the little story about the app Travel Trivia : Idea: Actually, I wanted to test a new feature of a game engine (a software library) to conveniently down...
CraftLand : Craft your world today
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Major Update
CraftLand a sandbox game with unlimited creativity .Just a quick update for a game accualy made for a technology fest.This game was acuualy inspired by a random...
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Asterisk Season1 Fix Error
FIX following bugs... 1. SKIP error. 2. TIME error 3. DEATH error 4. GOD REQUEST Update...
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Demo Launch!
Major Update
Demo has launched on itch! First 3 bosses completely free to play, hop in the discord for more discussion and what's coming next! https://discord.gg/9Jv4EauYGj...
Devlog 3 - Enemies and Interactions
Enemy and Interactions Devlog Hi, this is the third devlog for my game “Escape from the Count’s Mansion”, about the implementation of enemies and interact...
VERSIÓN 1.1
SE HAN ARREGLADO: -Softlock en el piso 2 del Árbol de la Vida -Errores de escritura -Se han puesto más tiendas en el reino de las hadas...
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0.3.0 New Final Boss, Black Colour Deck, "play on draw" cards & visual updates
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Major Update
Hey everyone! Major Changes: It's been a bit longer than usual since the last update, but I really wanted to get The Black Goat Ancient (One of the end-game bos...
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Update 0.2 news!
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Hey everyone, Version 0.2 is almost finished!! this update plans to add new changes to the HUD and menu UI's including new buttons for the menu's and even a Mai...
English version released
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Doll House English version is released. After the release of the original Japanese version, we received requests for a translated version and have produced an E...
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Jobbers è disponibile per tutti!
Major Update
Questo gioco è nato tre volte. La prima volta quando ero un ragazzino che andava ancora alle medie, quindi parliamo dei primi anni ‘90, del secolo scorso. Co...
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My Prototype for Drag/Drop Mechanic
Hey everyone! I've been working on a little side project: a drag-and-drop shape game prototype. It’s still early days, but I wanted to share the progress so f...
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Journal Entry 1
Date: 10/05/202 Activity: Add juiciness to the Breakout game clone Hours Invested: 4 Hours Notes: I enhanced the basic Breakout clone with several juicy additio...
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Top Layer Clicker - Now free!!
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Major Update
This asset is now free to download!...
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Click on the top layer only in GameMaker Studio!
Week11 update
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Game Design
Updates on week 11, with Level 2-4 and tutorial levels...
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Run a tea shop in a mysterious enchanted forest and hear the stories of your customers
0.4 - First QOL Pass
Every now and again its nice to focus on QOL changes, this pass includes: animations, UI sounds, piece info display.... and a new piece called the hound. Added...
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a break of updates
if you guys read the posts im having trouble and im very tired of suffer so im taking a break in the updates. 0.3.1 will probably be released but the last updat...
Week 8 Started to work on digital game
Richard and Nicolas we both have started to work on a digital version of the subway syndicate game Im currently working on the code on unity and nicolas is work...
Korrekturrunde
3
Dank dem ausführlichen Lektorat von Jonas wurden noch Rechtschreibung und Satzzeichen verbessert. Hier gibt es jetzt die aktualisierte Version. Die Karte bleib...
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Latest Version 2.0
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This new version brings much needed updates, player progressions, page numbers, and new art assets...
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Now Available for Commodore 64!
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Major Update
Echoes of the Future was born in early 2024 as a simple “exercise” to learn how to program with Inform 6 and the PunyInform library. The earliest tweet ment...
3 years of burnouts, doubts and reboots. But my game finally got a demo
Postmortem
Hello everyone! I'm an indie developer. I'm 18 years old at the time of writing this, and I just released a demo of the game I've been working on since...
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v0.12
The major addition in this update is an input config menu, by request: The font comes from a 1994 French-language office shareware CD for Macintosh ( https://di...
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News! Publication day!
Major Update
My first new book since Malagash in 2017! I'm excited. You should be nervous. UNDEAD HUNGRY GRANDMOTHER BIRTHDAY PARTY! Don't forget to bring your -1. Joey...
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Update 1.18
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Major Update
Changelogs: - Update Bossfight - Water Template (YOUR GAME HAS AUTOMATICALLY UPDATED)...
New App: Youtube
Postmortem
We added YouTube to DaMart Itch.io...
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Patch 1.4.1
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And as always, of course there was something I completely missed. The crew member jumping to your extra boat was sometimes off. Didn't really affect the gamepla...
Devlog 4: Elijah Jackson: I Want *That* Weapon
"I Want *That* Weapon" Elijah Jackson 05/09/2025 Weapon Instancing: This week, I worked on the instancing of weapons. Our game had the problem of the player onl...
Devlog of demo 4 #7
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Game Design
Hello humans, I'm PlayerXT! And You... are humans... ◇ Day 9 of demo 4 production◇ Ok, exactly 22 hours ago (or 22 years ago depending on when I decided to...
IMPACT Major Update 1
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Major Update
hi! to the 31 people that played this game, thank you. you might be wondering why the version is 1.7 even though this is the first devlog (or, you might not be)...
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