The landscape was really a technical challenge as we had to familiarize with a lot of unreal tech : landscape splines, virtual textures, how to import an extern...
Making the roads was quite tricky and went through a lot of iterations and experiments. We tried virtual textures, then splines meshes, then virtual textures ag...
Soon Tuesday JS editor will be able to resize and position objects using mouse cursors. If someone needs such an opportunity for their website or html project...
The process of making the citadel that features in the center of the map. This one was quite funny, as we're used to our environment artist being superhuman an...
Added the ability to view the final videos from the main menu (if you got it) Some changes in credits Removed quick menu during credits Added credits for bad en...
As some of you are hopefully aware, I am the main (and at the time of writing only) developer of the Tsukundere engine, which at the time of writing only I use...
A step by step of how the drone enemy was made. As you can see on the last screeshot a lot of the details of the model ended up not being very visible in game l...
Updated video output in endings (noloop). We fixed some bugs with the tags output (errors with {W} and {I} tags) in the Ukrainian translation. -----------------...
Hello everyone! Here's a quick summary of the different stages I went through to create Francium at the Zoo in 2 weeks during AdventureX Jam 2020! Honestly it's...
Welcome to Meaningful Monday Issue Number 002 The quote of the week is "The Light shines in the darkness and the darkness has never extinguished it" John 1:5 ES...
I have to say, I'm largely impressed with Apple' s M1 chips. I thought that various portions of this transition would be more sloppy than executed, but Apple ha...
Odin is a great programming language. It lives up to at least this part of its mission statement. joy of programming I hadn’t done any low level programming f...
Frameworks & Tools Monogatari (Visual Novel Tool) Right now, I was looking for a web-based Visual Novel engine that specifically uses the web, and the web alone...
v0_0_1 First public test! What you can find in the test: 1. Complete menu system Tool and resources management Working health system (HP) Game save option Not...
As some of you knows, Elysium has been suffering from a problem for quite a while now, that made it impossible to attack IG a close enemy. To give a quick expla...
It was always something mysterious about midi. All these hex numbers. I made myself to know what it is, finally. So I wrote little program to get tempo from mid...
The recent launches of both Xbox Series X and PS5 have generated renewed discussion about the future of modding and UGC on home consoles. Although a number of g...
v0.1 (November 24, 2020) This is the first release. It's an experimental game for my learning purposes, but I hope there are a lot of people playing it. List of...
Volumetric Bounding Structure: Ray Tracing Accelerator Overview: A ray tracing acceleration structure is a system that reduces the time it takes to render each...
Ray Tracing in LinearMAX Topic: This paper will detail the ray tracing system which LinearMAX uses for the rendering of scenes. Overview: Ray Tracing is a rend...
A few months ago, around the 20th of September or so, I finally decided that I would start on a pinball simulation. This is an idea I've been probing for at lea...
Hi, I'm a Unity indie home developer. I have created a tool called Unity Optimizer for my own needs with the video game i'm working on. Unity Optimizer is a sta...
We Gladly present the first update of Kawaiiju. Now that the team could regroup and increase the communication, we can deliver a lot of features that we intende...
Hello, I'm a Unity indie home developer from France. I have created a tool called Unity Optimizer for my own needs with the video game i'm working on. Unity Opt...
Lately I’ve been doodling some hand-drawn 2.5D tiles for Roguelike games. Here’s a page from my sketch book to give you an idea of the vector style I’m go...
Finally Gaps start to decrease during battle and it will be saved in file after battle. Working on prefabs of cards associate with particular card to play and...
Data is awful thing to manage and store. Looking for best way to use lists and dictionaries to store card notes information. Hope tomorrow I decide something ab...
Our Art Director (William) has decided to improve the textures of environmental assets by using Armor Paint. It's a free app that can be used with Blender. Belo...
Each note that played by player has 4 parameters. Position, Length, Position within chromatic scale, and Gap. First three parameters is obvious for musical no...
Made progress only in one thing. Made midi file read function. I need this because I want to use help of other composers in project and do not torture them with...
It was not possible to make friends such devices as a regular mouse and a touchpad into something in common due to browser restrictions, most of them do not pro...
A major point of feedback for evolution simulator The Sapling is that the players wanted larger levels. To make this possible, I spent three months optimizing t...
1. Checked - decide to use PlayPref to interchange between Create Character and Battle scenes for now I don't need much security in game. 2. Checked - using U...
I’ve been interested in GBstudio for quite awhile, but didn’t have any ideas for a top-down game. When I found out that GBstudio 2 would include the abilit...
Could your game be improved by a tip jar? Could your game be improved by microtransactions? There is a game jam that was made specifically to have people use an...
I started rebuild project in Unity. Spent sometime to build console c++ build, but decided to move all to easy way. Hope it will be practical decision. My two b...
Major improvements to overall bugs and known issues, new items have been added Health Bar Ketamine now gives additional health Ketamine increases overall speed...
Released Version 0.2.0 of ProFishing Which Includes The Following Updates: - Saving & Loading : You can now save and load your progress as you go through the P...
Hi! It's been a long while since the last devlog. True to the themes of Forgotten Fields' story, gathering momentum and and keeping work going at a steady pace...
To test capabilities of engine, i create a visual novel "Insurance Agent". I am not very good at drawing and, in order not to waste time drawing, I decided to u...
When I started designing Elfinfolk, I knew this was going to be a game driven by its art. Luckily, it was on the same day when I first began writing the text fo...
Video Hardware This SDK contains the minimal set of files needed to build, test, and execute emulated video hardware that uses 5V TTL chips. These chips were co...
Or "yes, it supports mods" The October 2020 demo (corresponding with CommonCore 2.0.0 Preview 16) adds one big feature that I’ve wanted since the beginning an...