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Tech Discussion Devlogs Page 13

Making of the landscape
1
Tech Discussion
The landscape was really a technical challenge as we had to familiarize with a lot of unreal tech : landscape splines, virtual textures, how to import an extern...
Making of the roads
Tech Discussion
Making the roads was quite tricky and went through a lot of iterations and experiments. We tried virtual textures, then splines meshes, then virtual textures ag...
Free HTML JavaScript resize, drag and drop elemnts
9
Tech Discussion
Soon Tuesday JS editor will be able to resize and position objects using mouse cursors. If someone needs such an opportunity for their website or html project...
Making of the citadel model
Tech Discussion
The process of making the citadel that features in the center of the map. This one was quite funny, as we're used to our environment artist being superhuman an...
Update 1.04
Tech Discussion
Added the ability to view the final videos from the main menu (if you got it) Some changes in credits Removed quick menu during credits Added credits for bad en...
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On writing your own Visual Novel engine
Tech Discussion
As some of you are hopefully aware, I am the main (and at the time of writing only) developer of the Tsukundere engine, which at the time of writing only I use...
Making of the enemy model
Tech Discussion
A step by step of how the drone enemy was made. As you can see on the last screeshot a lot of the details of the model ended up not being very visible in game l...
Update 1.01
Tech Discussion
Updated video output in endings (noloop). We fixed some bugs with the tags output (errors with {W} and {I} tags) in the Ukrainian translation. -----------------...
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Second Upload
Tech Discussion
Settings added, New levels added, Now we can adjust levels we made, new rail added (split 3),...
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How I made Francium at the Zoo
3
Tech Discussion
Hello everyone! Here's a quick summary of the different stages I went through to create Francium at the Zoo in 2 weeks during AdventureX Jam 2020! Honestly it's...
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Meaningful Monday #002
1
Tech Discussion
Welcome to Meaningful Monday Issue Number 002 The quote of the week is "The Light shines in the darkness and the darkness has never extinguished it" John 1:5 ES...
M1 Anyone?
Tech Discussion
I have to say, I'm largely impressed with Apple' s M1 chips. I thought that various portions of this transition would be more sloppy than executed, but Apple ha...
Working with Odin on MacOS
Tech Discussion
Odin is a great programming language. It lives up to at least this part of its mission statement. joy of programming I hadn’t done any low level programming f...
Devlog 2: Tools, Frameworks, & the Tech Stack
1
Tech Discussion
Frameworks & Tools Monogatari (Visual Novel Tool) Right now, I was looking for a web-based Visual Novel engine that specifically uses the web, and the web alone...
​v0_0_1 First Public
Tech Discussion
v0_0_1 First public test! What you can find in the test: 1. Complete menu system Tool and resources management Working health system (HP) Game save option Not...
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Solving the attacking close to object problem !
Tech Discussion
As some of you knows, Elysium has been suffering from a problem for quite a while now, that made it impossible to attack IG a close enemy. To give a quick expla...
Start work on audio
Tech Discussion
It was always something mysterious about midi. All these hex numbers. I made myself to know what it is, finally. So I wrote little program to get tempo from mid...
Mod support on consoles is possible today, and why you should consider it
Tech Discussion
The recent launches of both Xbox Series X and PS5 have generated renewed discussion about the future of modding and UGC on home consoles. Although a number of g...
First release
Tech Discussion
v0.1 (November 24, 2020) This is the first release. It's an experimental game for my learning purposes, but I hope there are a lot of people playing it. List of...
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Volumetric Bounding Structure: Ray Tracing Accelerator
Tech Discussion
Volumetric Bounding Structure: Ray Tracing Accelerator Overview: A ray tracing acceleration structure is a system that reduces the time it takes to render each...
Ray Tracing in LinearMAX
Tech Discussion
Ray Tracing in LinearMAX Topic: This paper will detail the ray tracing system which LinearMAX uses for the rendering of scenes. Overview: Ray Tracing is a rend...
The Prototyping of "Flipper Studies"
1
2
Tech Discussion
A few months ago, around the 20th of September or so, I finally decided that I would start on a pinball simulation. This is an idea I've been probing for at lea...
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Stuck with logic
Tech Discussion
Stuck trying to make turns for player and opponent. Can make computer to play notes at his turn with delay((...
Unity Optimizer Free released on itch.io !
Tech Discussion
Hi, I'm a Unity indie home developer. I have created a tool called Unity Optimizer for my own needs with the video game i'm working on. Unity Optimizer is a sta...
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The Podium Update / La Actualización del Podio
Tech Discussion
We Gladly present the first update of Kawaiiju. Now that the team could regroup and increase the communication, we can deliver a lot of features that we intende...
2 files
Unity Optimizer released on itch.io !
Tech Discussion
Hello, I'm a Unity indie home developer from France. I have created a tool called Unity Optimizer for my own needs with the video game i'm working on. Unity Opt...
1 file
Gameplay Update
Tech Discussion
Test of Battle menu. When player click on cards it shows damage or score points and damage to player or player's score...
Minimum Viable Roguelike Tiles
2
Tech Discussion
Lately I’ve been doodling some hand-drawn 2.5D tiles for Roguelike games. Here’s a page from my sketch book to give you an idea of the vector style I’m go...
Some script progress
Tech Discussion
Finally Gaps start to decrease during battle and it will be saved in file after battle. Working on prefabs of cards associate with particular card to play and...
Data structure
Tech Discussion
Data is awful thing to manage and store. Looking for best way to use lists and dictionaries to store card notes information. Hope tomorrow I decide something ab...
ArmorPaint For 3D Textures - Nice!
Tech Discussion
Our Art Director (William) has decided to improve the textures of environmental assets by using Armor Paint. It's a free app that can be used with Blender. Belo...
Gap values
Tech Discussion
Each note that played by player has 4 parameters. Position, Length, Position within chromatic scale, and Gap. First three parameters is obvious for musical no...
Bomb Jack 01 PCBs and components have arrived
Tech Discussion
Talking about construction plans for this project...
Retro arcade themed video hardware. Building PCBs using 5 volt 74 series TTL chips to display arcade style graphics.
Midi files in chuck
Tech Discussion
Made progress only in one thing. Made midi file read function. I need this because I want to use help of other composers in project and do not torture them with...
Tuesday js mouse vs touchpad
3
Tech Discussion
It was not possible to make friends such devices as a regular mouse and a touchpad into something in common due to browser restrictions, most of them do not pro...
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Optimization: what I did to make the game 300 times faster
2
Tech Discussion
A major point of feedback for evolution simulator The Sapling is that the players wanted larger levels. To make this possible, I spent three months optimizing t...
Unity-Chuck variables checked
Tech Discussion
1. Checked - decide to use PlayPref to interchange between Create Character and Battle scenes for now I don't need much security in game. 2. Checked - using U...
Learning GBstudio by making Wink for Gameboy
Tech Discussion
I’ve been interested in GBstudio for quite awhile, but didn’t have any ideas for a top-down game. When I found out that GBstudio 2 would include the abilit...
2 files
Does Your Game Just Need a Tip Jar?
1
Tech Discussion
Could your game be improved by a tip jar? Could your game be improved by microtransactions? There is a game jam that was made specifically to have people use an...
True Bard Unity Build
Tech Discussion
I started rebuild project in Unity. Spent sometime to build console c++ build, but decided to move all to easy way. Hope it will be practical decision. My two b...
Mr. Krabs v1.18
3
3
Tech Discussion
Major improvements to overall bugs and known issues, new items have been added Health Bar Ketamine now gives additional health Ketamine increases overall speed...
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ProFishing Update 0.2.0 Is HERE!
Tech Discussion
Released Version 0.2.0 of ProFishing Which Includes The Following Updates: - Saving & Loading : You can now save and load your progress as you go through the P...
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#3 Building a neighborhood
2
Tech Discussion
Hi! It's been a long while since the last devlog. True to the themes of Forgotten Fields' story, gathering momentum and and keeping work going at a steady pace...
Blender 3D Freestyle draw contour simulation 2D art
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12
Tech Discussion
To test capabilities of engine, i create a visual novel "Insurance Agent". I am not very good at drawing and, in order not to waste time drawing, I decided to u...
Behind the Art of Elfinfolk
Tech Discussion
When I started designing Elfinfolk, I knew this was going to be a game driven by its art. Luckily, it was on the same day when I first began writing the text fo...
VideoHardwareSDK 1.0.0.3 available
Tech Discussion
Video Hardware This SDK contains the minimal set of files needed to build, test, and execute emulated video hardware that uses 5V TTL chips. These chips were co...
post-process breakdown
2
Tech Discussion
those who wield the geometry divine know no rest
Addons!
Tech Discussion
Or "yes, it supports mods" The October 2020 demo (corresponding with CommonCore 2.0.0 Preview 16) adds one big feature that I’ve wanted since the beginning an...
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