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Devlogs Page 57

Emoji Drop #5: 4 new emojis
We've added 4 new emojis to the Pixymoji asset pack, including: Disguise Liar Monocle Adults-only As always, these assets are licensed under CC0. If you have an...
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a "menu"
well... i made a menu... a very simple one. with space you start the game and pressing "esc" you can get back to the menu, where you can close the game. thanks...
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Web version down.
Evogunr 4 has suddenly stopped working on web. I'm not sure if this problem was already happening and I just didnt notice or if its new, but one of my plugins h...
UI Crosshairs Released
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Hi, decided to learn about video-game crosshairs and gave it my take on it, hope you enjoy it! Feel free to donate to me so I can continue to make free assets a...
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New improved version!!!
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New version with: Load Screen Kempston Joystick support "Chance Time" added Code refectorization which makes it faster Some new sprites Enjoy!!!...
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Update Regarding Candied Hearts (It's Not Dead or Cancelled)
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OKAY HELLO, HI. It's been a while. So, rather than dilly-dally, I want to get straight into what's going on with this game. So, uh, what's, up? First things fir...
Version 4.0.2 update
Version 4.0.2 has been released. Great news everyone, I actually figured out on how to package Tim Defense with the Pause Utilities extension (by SharkPool ), y...
4 files
Enemy AI Pretty Much Done!
Marketing
So after a lot of Blueprinting and other stuff I finally finished the Entity AI! The entity will randomly wander around and will run at the player! This is very...
Update for !ocked ¡n!!!
Major Update
Hello everyone reading this! After several years off this feels like a fresh start posting this. I will be updating this game until several things get accomplis...
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New Version 0.02 Released!!!
New Features: Water Sand Ability to drag to cursor to draw Changes: Water is the default background block The world is now finite in size (128x128) Kinda looks...
Release v0.2.4
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Release 0.2.4 Another point release, another bunch of bug fixes. This will be another release to fix many bugs that have been identified, and fixed over the pas...
3 files — 0.2.4
NEW BOSS
Postmortem
MADE ONE NEW BOSS: BOMBKING!...
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SURVIVE THROUGHT THE WAVES
A few more monsters and spells are finished.
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A construct type monster, a faerie type monster, and a few spells that I felt were missing from the list at the moment...
2 files
Update V2
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5
Hello gang, I had a request for more features around variables from a friend, so here we are: OPP (Variable:opperation:float), to modify existing variables usin...
Announcement: Release Date v0.29
Hello everyone! I'm very happy to be able to announce the public release of version 0.29 of Glorious City on Monday, 15th of April! A lot of new features, anima...
MZ People3 Update
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8
Added People3 from RPG Maker MZ! 8 new characters. This time around they have no battle chips - yet, they're partially done and you can see them in the GAL fold...
2 files
Первый взгляд v0.20 — социальные навыки
Game Design
Исправлены опечатки и уточнены формулировки. Навыки : переработан блок социальных спос...
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V5 LETS GOOOO!!!!!
ADDED: - New ending!!!...
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Short game (5 min playtime)
v0.1a
Built using Godot 4, my aim is to cook up a gripping tale where you ride along a series of happenings in the city where the story unfolds. I'm planning to throw...
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Beginnings
Game Design
Today's focus has been primarily on refining the map mechanics for our upcoming project. While Unity offers its own tile system, I've chosen to take the more ch...
Devlog 1 - 2 Years of Progress
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Major Update
After developing the game for 2 years, we present to you: Etetgame. After countless months of development and minor private playtesting. For once the game is be...
Animation Update!
Added Basic Character animation Fixed a few flooring bugs (more to patch) tweaked several rooms slightly, mainly room 4 fixed timer and death reset I am aware o...
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Andrews Basics Update 1.1
1: Bug where banana cupcake file was still named energy flavored zesty bar fixed 2: the "you need to collect 2 notebooks" voice line was changed to sound like A...
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Bug Fixes Devlog 09
Major Update
This update is important because I finally fixed the items - rods, scrolls, and orbs should now be mostly usable. I know there is a certain amount of polishing...
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Demo v0.2.4 patch
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Major Update
FIXES - Fixed an issue when you tried to remove a character from your roster with at least 1 empty equip slot - Fixed the description of the Kitkin race incorre...
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Blue Ribbon Bake Off - V2
Game Design
After the original release of the Blue Ribbon Bake Off, I posted on Reddit and on a few other forums to get some feedback from the game, and boy did I get feedb...
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Shrine Maiden Adventure Demo is finally out!
Thanks for your patience, now the fixed version of Shrine Maiden Adventure is out! A bunch of small things were able to be fixed, as well as some extra addition...
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Rise Again - Demo available!
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Rise Again Demo Rise Again has reached to Demo version! We have come to the end of the Preview (Pre-Demo) phase/release. You can follow further developments fro...
User Testing
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Game Design
This post is specifically made for the college I am currently in and its lecturers. If you are one off the 10 people who accidentally found this, go to my profi...
rImageShield v2.0 published!
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Major Update
Official release for rImageShield v2.0. Some features on this release: ADDED : Image shield color border option on export ADDED : Configurable PRNG seed for con...
Modelling Devlog 2 (WIP)
1. The group goals for this week is to expand on the environment, have the rat interact with cheese, and provide more models 2. As a result of my move to PA my...
More Dark Designs for R. Rook Studio's Anniversary
I released Dark Designs in Verdigris in January 2019, the first game I ever completed! While it took me most of that year to settle on the name R. Rook Studio...
Summary of Progress/ Outstanding Issues
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Game Design
This post is specifically made for the college I am currently in and its lecturers. If you are one off the 10 people who accidentally found this, go to my profi...
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Development Update: New Features and Upcoming Improvements
Major Update
Our last update went live on March 11th, and we recognize it's been a while since then. We apologize for any delay this may have caused. We're excited to announ...
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NEW GAME project demo. Never ending corridor
Major Update
This demo is a limited time only. Once you miss you won't be able to play it until coming back at October 10st...
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Wildflowers Devlog: Week 05
Game Design
Wildflowers Devlog: Week 05 Introduction: Hello everyone! It’s me, Guilherme "Atari Boy" Neves! Wow 05 weeks of development and we still in the same project?...
Изменения игры
Game Design
Было добавлено меню Было добавлено 2 карты (Для слабых ПК, Для мощных ПК) Было добавлено...
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Journal Entry 3
Date: 9.4.2024 Activity: - Went through the scripting tutorials Notes: Idk. I think I learnt some important stuff, but it was all kinda mindless work. I really...
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Onwards! To The Furthest End!! Go Forth Supreme PLC!!!! - v1.0.1 Release
Today on 4/9/2024 we have released the v.1.0.1 update to 【Onwards! To the Furthest End!! Go Forth Supreme PLC!!!!】 that introduces a way for those without a...
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Modelling Devlog 1
1. In week 7 the goal of our team was to make an environment for our rat to move around in. 2. We had completed this goal, but I intend to soon make a more urba...
v1.0.2
Solved a bug where the glowing effect would be created in front of the winner instead of behind it...
1 file — 1.0.2
Ballionaire is still under full-time development!
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Howdy all, Been a long time, but I just wanted to let everyone know that development has not stopped on Ballionaire. In fact, I've been continuously working on...
Forth Iteration
It's nice to see you again! ┬┴┤●'◡'●)/ I would say guess who it is but I think y'all already know, heya Amaryillis back and ready to fill you guys i...
Developer Log
Hello! Just a little update that we have attached a a little developer log document to the itch page if you are interested in the development of Stellar Requiem...
3 files
WALKING SIMULATOR V. 0.7 ANT MODE
In the WALKING SIMULATOR Version 0.7 comes A new MAP THE ant MODE...
Score in two player mayham!
Major Update
Hello! Based off of Circle No-Touch is a game where two players try to score the ball into the other player's goal! It isn't much yet, but I'll try to work on i...
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SLURP VST Release
Major Update
I am pleased to announce my new audio plugin SLURP! A VST plugin based on my VCVRack module of the same name. Upgrades from the VCV Module: 16 Voices Parameter...
Game done!!
Major Update
After the game jam we decided to polish up the game to add all those features we missed!! like the dialog system and multiple ending! Also the game is now playa...
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Assorted Bugfixes
Downloadable version now available; small chance of false trojan flag, if this happens just use browser version Now supports "gamer mice" instead of penalising...
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Changing Up Support Website
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Hi, all, Making some changes to the support website, which should be completed by end of week. --GMR...
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