Added: Sound effects, when buying upgrades and clicking cookie. Cookie Colour upgrades, can now buy colour skins for the cookie for large prices. Background, si...
Hello everyone, The time has finally come to release the latest version of Lost in the Woods. I first started out working on this game as my senior capstone pro...
Fixed an error that could be caused by sleepers trying to steal from locations with no loot Fixed a crash that could occur on save files with a lot of entities...
Hello, this is Garrett Thompson, sole member of Act-Novel. It's been "radio silence" from me about the Second Layer since late last year, so I'm going to open t...
Heart Far Away is complete! It took a lot of work from the whole team to get it done, and it was well worth it. The programmers especially did a wonderful job t...
In “Farewell San Vicente”, our entry for Global Game Jam 2023, a family flees their home in the countryside displaced by “La Violencia”, the civil war i...
Our previous imitone update involved a total refresh of our development tools, in order to support Apple Silicon and future port work (such as VST for Mac OS)...
Reuploaded the April Moonbook after Dustin (@dustin@mastodon.spotek.io) pointed out I got the name of the month wrong! (April = Pink; February = Snow.) Also rem...
So this is my second game jam as a solo game dev. It was a ride. Right away, I can say my scope was too large for this game jam. Mostly, this was due to using a...
The game has been redone basically. I redid all of the models in blender (the old ones were done entirely in unity), made it an actual dungeon crawler, added a...
Hey all! I updated the Scritch player preview folder to only include SOME of the old songs instead of all of them. I discovered that Scritch was downloading ove...
New Update: Fixes Final Boss glitch to where game would crash if too many projectiles on screen Added Super ammo does double the damage of standard ammo...
Seeing Things demo v.04 out now! Normal mode unlocked from the get go & more A new version of the Seeing Things demo is live now. v.04 contains: normal mode in...
Being fairly new to creating 3D games, the biggest issue so far has been the physics in the game. The main difficulty faced in the development of this game was...
We've added 4 new emojis to the Pixymoji asset pack, including: Disguise Liar Monocle Adults-only As always, these assets are licensed under CC0. If you have an...
well... i made a menu... a very simple one. with space you start the game and pressing "esc" you can get back to the menu, where you can close the game. thanks...
Evogunr 4 has suddenly stopped working on web. I'm not sure if this problem was already happening and I just didnt notice or if its new, but one of my plugins h...
Hi, decided to learn about video-game crosshairs and gave it my take on it, hope you enjoy it! Feel free to donate to me so I can continue to make free assets a...
OKAY HELLO, HI. It's been a while. So, rather than dilly-dally, I want to get straight into what's going on with this game. So, uh, what's, up? First things fir...
Version 4.0.2 has been released. Great news everyone, I actually figured out on how to package Tim Defense with the Pause Utilities extension (by SharkPool ), y...
So after a lot of Blueprinting and other stuff I finally finished the Entity AI! The entity will randomly wander around and will run at the player! This is very...
Hello everyone reading this! After several years off this feels like a fresh start posting this. I will be updating this game until several things get accomplis...
New Features: Water Sand Ability to drag to cursor to draw Changes: Water is the default background block The world is now finite in size (128x128) Kinda looks...
Release 0.2.4 Another point release, another bunch of bug fixes. This will be another release to fix many bugs that have been identified, and fixed over the pas...
Hello gang, I had a request for more features around variables from a friend, so here we are: OPP (Variable:opperation:float), to modify existing variables usin...
Hello everyone! I'm very happy to be able to announce the public release of version 0.29 of Glorious City on Monday, 15th of April! A lot of new features, anima...
Added People3 from RPG Maker MZ! 8 new characters. This time around they have no battle chips - yet, they're partially done and you can see them in the GAL fold...
Built using Godot 4, my aim is to cook up a gripping tale where you ride along a series of happenings in the city where the story unfolds. I'm planning to throw...
Today's focus has been primarily on refining the map mechanics for our upcoming project. While Unity offers its own tile system, I've chosen to take the more ch...
After developing the game for 2 years, we present to you: Etetgame. After countless months of development and minor private playtesting. For once the game is be...
Added Basic Character animation Fixed a few flooring bugs (more to patch) tweaked several rooms slightly, mainly room 4 fixed timer and death reset I am aware o...
1: Bug where banana cupcake file was still named energy flavored zesty bar fixed 2: the "you need to collect 2 notebooks" voice line was changed to sound like A...
This update is important because I finally fixed the items - rods, scrolls, and orbs should now be mostly usable. I know there is a certain amount of polishing...
FIXES - Fixed an issue when you tried to remove a character from your roster with at least 1 empty equip slot - Fixed the description of the Kitkin race incorre...
After the original release of the Blue Ribbon Bake Off, I posted on Reddit and on a few other forums to get some feedback from the game, and boy did I get feedb...
Thanks for your patience, now the fixed version of Shrine Maiden Adventure is out! A bunch of small things were able to be fixed, as well as some extra addition...
Rise Again Demo Rise Again has reached to Demo version! We have come to the end of the Preview (Pre-Demo) phase/release. You can follow further developments fro...
This post is specifically made for the college I am currently in and its lecturers. If you are one off the 10 people who accidentally found this, go to my profi...
Official release for rImageShield v2.0. Some features on this release: ADDED : Image shield color border option on export ADDED : Configurable PRNG seed for con...
1. The group goals for this week is to expand on the environment, have the rat interact with cheese, and provide more models 2. As a result of my move to PA my...
I released Dark Designs in Verdigris in January 2019, the first game I ever completed! While it took me most of that year to settle on the name R. Rook Studio...