Devlogs Page 53
Hey everyone! 👋 I’m excited to share my newest pixel art asset — a 16x16 Platformer Knight Character Sprite Sheet ! This little knight is ready to jump...
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And once again, the stable version of the game returned to its favorite, quiet state. Nothing new to fix was detected; old bugs still elude me. ;) No changes th...
I am about to release the next update for my game Cubic Void, but I want to release to build attention and so far everything i've done hasn't worked. I hope tha...
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Hey all! Since the development of our first build of the NPCGAME.EXE game, we've been looking to improve upon what was already built as the foundation. As the s...
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Today, I’ve released my Playdate game Roly Poly! It’s a simple, easy-to-play game — I hope you’ll give it a try!...
Removed the wolf's ability to heal itself. Reduced the skill buffs from +3 to +2. Clarified Taming the Ware-Wolf...
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Creatures v.0.0.1 Patch Notes - Fixed a bug in The Lottery that was preventing cashout after a perfect win - Fixed a bug in The Lottery where the grid was not d...
We have released a brand new patch to the game, which includes several important bug fixes. These are: Night now last longer than 5 seconds: There was a bug tha...
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Fixes: Dialogue adjustments and grammar corrections Day 2 - Wally: Answer logic fixed, Broken phone sprite no longer breaks Jerry's arm...
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Slowly getting this project set up for the game jam. I have no experience with platformers, pixel art, or HTML game embeds, so it's been an interesting night of...
Fixed the manual prompt in the pause menu Fixed tile errors Fixed a secret Fixed the Death Route platform disappearing after dying twice Fixed the game cycle no...
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Post Scream jam 2025 update for Where is Mabel! Biggest update to the camera system, we now use multiple cameras that will automatically be transitioned to depe...
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Added new content: Towns and Locations: Town Golard - Port town after reviewing a new request by the guild clerk in Reddoc. Will be taken on a trade ship from S...
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The first Medium Map. 6 Ghost Rooms. While there's still quite a bit of work left, I figured the map is in a good enough place to show off! All that's left for...
The project "Init Venv" ( Init Venv - PyPI - Init Venv ) is now available! It currently includes three versions for Windows (Linux and macOS will follow soon)...
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Build 0.32 MAJOR MESSAGE () IMPROVEMENTS (WIP) - IMPROVEMENTS TO HARVESTER TENTACLES NEW ADDITIONS (WIP) - HARVESTER TENTACLES CAN NOW PICK UP NPCS AND PLACE TH...
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Hey everyone! 👋 Here’s the latest update on After Hours — major gameplay systems are now complete, and development continues to move steadily toward the...
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Just received some great feedback on my Kalm demo! Some players mentioned things like unclear video settings, camera rotation, and missing features (XP, items...
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QUEEN YARA 2nd FOOTAGE - URBAN STRUGGLE Meet QUEEN YARA, the strongest Wrestler of the world! Watch her Manifest Mode working before the upcoming DEMO!...
The bot's recommended play is much more clear. Fixed a bug where the bot overvalued indestructible creatures. The life target has been revised from 320 - turn #...
Representative of Game Loop? I do feel like it is fairly consistent with what I want to achieve in Ambiguity, Unfairness and Epiphany (I still am trying to dist...
Change Log 10/31 Added dialog menu; edited from my first game [The Superfluous] Added Missions; way more to come later. Just added the basic system There are sl...
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Added Particle effects Enemies Sounds Boss fight Zones Puzzles Characters Item containers Visions Tutorials Post-processing effects Cinematic effects Improved E...
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....so, SO. Welcome back, if you somehow stayed for this long! Thank you for waiting, since your wait was not wasted in any way! The newest version of the game...
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I refreshed the PrismCat page and enabled the playable preview. What changed: • The in-browser preview is now visible on desktop and mobile (Run Game). • A...
Carved turns 2 years old today! Have a Happy Halloween!...
A game about carving pumpkins!
OKAYYYY Sooo, as you have seen, it's the full game... And I'd like to say for android players.... The game is very buggy </3 I'M VERY SORRYYYY AAAAAAAAAAAAAAAAA...
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Over the last few months, I have been tinkering with Only War to deliver a new update that addresses some of the problems people have had with the game, as well...
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version 1.0 I guess!! I released this game yippie. Hopefully nothing breaks haha I haven't tested the web version yet. uh idk what else to put here...
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Finished the Wendigo baddie, and I will upload the new Holiday Havoc challenge maps to the Patreon very soon. Also fixed a couple of bugs (thanks to Macabre aga...
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Build 0.31(FIX) MAJOR MESSAGE () IMPROVEMENTS (WIP) - IMPROVEMENTS TO NPC AI - IMPORVEMENTS TO TRIPOD HORN - IMPROVEMENTS TO TREE SPAWNER NEW ADDITIONS (WIP) -...
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I went through and reworked a lot of the game. Among some smaller tweaks, this included: Reordered levels and added 7 levels to improve the game's on-ramp Rewor...
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Hello everyone, we’re MirageHouse ! Thank you all so much for your amazing support — our wishlist count passed 150 in less than two days! We’re truly touc...
Future Updates: Day/Night system update to change to more real time (ie dark early in winter, long summer days), adding the migration side of Pokemon encounters...
Translations Translations are added but still WIP. Some words may not fit right yet. Arabic Chinese Simplified Chinese Traditional Dutch French Indonesian Itali...
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Development Log - UI System Enhancements & Level Progression Session Overview Major updates to game flow, level progression tracking, and Hub menu systems. Impl...
I refreshed the cover for *Usako & Kameko — A Visual Poem of Wind and Stillness*. The new image focuses on their shared gaze and the morning light. It better...
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Fixed explosion sizes, explosions should be less janky now Fixed objective markers Added objective markers to tutorial and mission Toned down overheat effect Fi...
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Hello and Happy Halloween, fellow ghosts, ghouls and creatures of the night. It’s been a while since our last update, and we wanted to reach out from the shad...
been a while huh? sorry for the wait gang :> i'm aware of some lag spike issues, let me know if you have any info around what causes them/when they happen...
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Drive at night. This update players can experience the same map but with a spooky twist. Music was changed + includes my friend making spooky ghost sounds. Can...
Hello everyone, Issue #48 has arrived — and this one feels a little extra special. 💖 We’re officially celebrating two years of the Amare Bulletin! It’s...
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Download the Game Here! Special Edition? Click Here! The forest never sleeps… and neither do I, apparently. It’s the 1st of November, time for another updat...
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HI guys! I'm BACK! As far as some of you haven't or have noticed already, I've haven't been working on Juicy the Orange for an entire week, and that's because I...
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This week, I refined the main visual and updated the project page for *Renewal of the Forest Covenant*. The new cover image focuses on the folded paper crane...
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Hello every-nyan, I and the unnamed Song of Invermere team are fine, thank you. Happy holidays! This is just a brief post to not only celebrate the last day of...
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Hello all! First, Happy Halloween! Over here, not a lot of people celebrate it (at least not in the US-American fashion), but you know what we do have in my reg...
https://store.steampowered.com/news/app/2912900/view/515203109058774608...
Hello! I'll keep it short, this update is an extension + click n point update! (As well as minor improvements to the ui) I hope y'all enjoy, I'm hoping to get t...
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