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Devlogs Page 51

The opening of the first beta testing!
Postmortem
If I were to be brief, I couldn't create a game for a long time that many people could play. As a result, I decided to challenge myself. Make a game in 2 days...
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Fixed name generator
Finally fixed the text display of the name generator, just unity UI being goofy for a moment there :v...
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futre updates
UPDATES PLANNED FOR THIS BOII ARE: 1.- adding back movement so it can be 4 directional asset 2.-adding pet animations or a pet update 3.-recolors and special ve...
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SOUNDTRACK ON YOUTUBE
STEREO PANIC's Soundtrack is uploaded to Youtube, go check it out...
Coming Soon April Cosmetic update
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Hello everyone and welcome to my first Crush Landed update in a while. Apologies that there was no update in March like originally planned I had serious writers...
CopFire 1.7
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Update 1.7
Devlog - Level design
Hello agent, it's been a while since my last devlog update on "R for Revenge". University has been keeping me very busy, but I'm excited to dive back into worki...
PapaMiao (M.3)
A Responsible Dog is ready to work his Quest!!! PapaMiao ( Sword General Dog) [M.3; F.2] Personal Trait: Tactician Bark Basic Combat: Strike!! Skill Ability: Bl...
Project B progress report
TLDR: a lot of doing nothing Time spent: 3 hours? So i wanted to use a desktop pc at home for development. Installed the same version of unity, imported the sam...
Soul Revenge 2 - C64
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Postmortem
Soul Revenge 2 - C64 game Hi, welcome to my new game......... The game story is ispired to a famous movie..."The Crow"......"Jack", leaves from ...i'm sorry...
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Changelog 2024-04-10 - Better tutorial
Dear players! We are happy to release a new version of Dawnmaker’s demo today. Based on the feedback with received from playtests, we’ve improved the overal...
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Long time no see.
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2
Postmortem
These are the 24x24 top-down tilemap and other miscellaneous items that I had previously created Since they are free assets, please feel free to use them as you...
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Freshly Squeezed Progress Report: Really Heavy Doors Are Hard to Open
For this week’s Freshly Squeezed Progress Report, really heavy doors are hard to open unless you have a full party in my non-violent, 1st-person dungeon crawl...
study
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I studying PICO-8...
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Scripting 2
Time taken: 1.5 hours Notes: Animation curves are a bit weird. The axis scale is all wrong, i don't see any way to adjust it, except the F key which does *someh...
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Bug fixes
Major Update
Fixed the display of the control panel after resetting progress...
6 files
There's now a trailer for the series!
I just put out a trailer for the entire Skelltuns series! Which includes this game! ... ...okay, Boxbuilders is absent from it. But Boxbuilders isn't like... fi...
New Music Added (Theme: BETWEEN)
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The Two Hour Album Challenge community came together last weekend and created a BUNCH of fresh music with the theme of BETWEEN . This pack includes loads of int...
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Added an updated book preview PDF to the free downloads
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As part of my Kickstarter launch for Oceania 2084 I took the time to update the itch page a bit also. One of the things I did was to update the preview PDF of t...
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Dragon Rage Creation
Working Title: Dragons Rage Story: THE FAT KING HAS STOLEN YOUR EGGS FOR BREAKFAST. QUICKLY GET THEM BACK!!! You will be playing as a dragon whom, after returni...
Project B, Journal Entry 2
Currently, the laser logic-gate-based puzzle is nearly done. I ended up opting for regular scripting-based control instead of a general animation controller, as...
Orb of Aeternum - update 1.1
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Hello all Guardians! I just pushed live a bug fix patch for the game which should make it play a little better and make worst case scenarios not happen as often...
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Updates 10. April 2024
I've fixed a few small bugs and other problems with the game...
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[Hotfix] v0.2 - Prototype Build
Heya, just dropping in after some people playtested v0.2 and shared some feedback. I've done some small changes to the map, some hotfixes and some new little fe...
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MidNight Cemetery Release on 1 May 2024!
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The release date is already scheduled for 1 May 2024 on Steam and Itch! Add to your wishlist :)...
Версия 1.3.1
Были исправлены множество багов и изменены некоторые аспекты...
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Upcoming Ko-fi migration, Patreon still active
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Hello Bat Studios supporters, As we're getting closer to releasing Chapter 5 (it's a good one :D ), I want to talk to you about our plans to lean more on Ko-fi...
Update 0.2.3
In this update was changed the RNG from levels, turning it less random and more controled to make a better level progression...
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Screenshots
I posted some screenshots to show how the game works have fun :)...
1.1.3 to 1.1.3.b
Some corrections due to omissions concerning the Windows and Linux versions induced because of the WebGL version (this requires me to change quite a few things...
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Updated to Version 2.0.2
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Major Update
This is the largest update the game has received since it's release in 2020. There are two main changes: 1. Enemy movement has been completely overhauled. Speci...
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Bug fix - shader name clash
Fixed a name clash in a shader by removing an unnecessary variable declaration...
Required Entry
Tutorial
Control Scheme: A - Jump RT - Dash Left Stick - Movement...
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Y1C Team 2 Platformer
Putch SocioRu v1.2 (Again)
New: BUG FIXES CHANGING LOCATION OBJECTS. I'm sorry for making patches, just checking the game I find bugs...
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version 0.3
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Voici donc une première mise à jour. Il s'agit en réalité d'une première Mise en Page du texte brut de la version 0.1. N'hésitez pas à faire de commentai...
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v0.3a Patch notes
Level 20 has been added! Gameplay wise, its a bit of a doozy, but do not worry... A new unit: Freshvats have been added as well, to help! Look at that gremlin s...
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Chamber Crusader Beta: New boss, new enemy, everything unlocked!
Major Update
I'm back with more content to bring you extra fun after a short break (I am human, you know!). Family is very important after all! Changes All characters and ma...
1.2 Playtest update
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The second update of the playtest material. Changelog for version 1.2: Relics now have triggers , specific behaviors that activate the relic and cast the spell...
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new version
fixed some bugs...
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Players can explore asteroids teeming with Trit
Devil's Hideout - a new horror adventure - on Kickstarter! Try out the demo!
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Hey everyone! I'm working on Devil's Hideout, a new horror point and click adventure. The Itch page is now live! Go check out the demo, screenshot, and trailer...
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v1.1 - Achievements & Medals
- Added 9 achievements & medals! You'll get medals instantly if you got achievements in previous version. - Fixed issue where purple notes are slightly easier t...
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Correction of an error in the level
Major Update
Correction of an error in the level...
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Update: lvl 8 already realeased!!!
This is the update I've spent more time on, but it is worth it. I've added new features, changes, and maintenance to fix bugs and improve animations and mob beh...
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New Update
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Hello everyone, I published the LAST update for the beta the next one will be the launch of the full game on steam. In this update I added a sound on and off bu...
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Version 2.3 Changelog
Major Update
+ Finally added a lose condition & "GAME OVER" screen! + Added credits button on the title screen, which features the names of the game's playtesters who provid...
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Making big progress on main mechanic :D
The main mechanic of "worming" through the ground to make portals is starting to look good! It's still not possible to actually travel nor bring objects through...
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Actualizacion
El juego ya esta acabado solo faltan lso sprites de lso personajes, gracias por la paciencia...
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COX 2 Ver. 1.36.89 released!
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Major Update
So, the trend of biting off things I've been avoiding for fear of the difficulty in implementing continues! Lots of new content here, as always, and lots of imp...
Update 2
After some play-testing I've decided to change a few things. Firstly, the pdf now has a new background using Majcher Arcana's Tea-stained paper textures - https...
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Web port
Web port is now available...
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Tamagochi of Remilia in a Sakuya POV
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