If I were to be brief, I couldn't create a game for a long time that many people could play. As a result, I decided to challenge myself. Make a game in 2 days...
UPDATES PLANNED FOR THIS BOII ARE: 1.- adding back movement so it can be 4 directional asset 2.-adding pet animations or a pet update 3.-recolors and special ve...
Hello everyone and welcome to my first Crush Landed update in a while. Apologies that there was no update in March like originally planned I had serious writers...
Hello agent, it's been a while since my last devlog update on "R for Revenge". University has been keeping me very busy, but I'm excited to dive back into worki...
A Responsible Dog is ready to work his Quest!!! PapaMiao ( Sword General Dog) [M.3; F.2] Personal Trait: Tactician Bark Basic Combat: Strike!! Skill Ability: Bl...
TLDR: a lot of doing nothing Time spent: 3 hours? So i wanted to use a desktop pc at home for development. Installed the same version of unity, imported the sam...
Soul Revenge 2 - C64 game Hi, welcome to my new game......... The game story is ispired to a famous movie..."The Crow"......"Jack", leaves from ...i'm sorry...
Dear players! We are happy to release a new version of Dawnmaker’s demo today. Based on the feedback with received from playtests, we’ve improved the overal...
These are the 24x24 top-down tilemap and other miscellaneous items that I had previously created Since they are free assets, please feel free to use them as you...
For this week’s Freshly Squeezed Progress Report, really heavy doors are hard to open unless you have a full party in my non-violent, 1st-person dungeon crawl...
Time taken: 1.5 hours Notes: Animation curves are a bit weird. The axis scale is all wrong, i don't see any way to adjust it, except the F key which does *someh...
I just put out a trailer for the entire Skelltuns series! Which includes this game! ... ...okay, Boxbuilders is absent from it. But Boxbuilders isn't like... fi...
The Two Hour Album Challenge community came together last weekend and created a BUNCH of fresh music with the theme of BETWEEN . This pack includes loads of int...
As part of my Kickstarter launch for Oceania 2084 I took the time to update the itch page a bit also. One of the things I did was to update the preview PDF of t...
Working Title: Dragons Rage Story: THE FAT KING HAS STOLEN YOUR EGGS FOR BREAKFAST. QUICKLY GET THEM BACK!!! You will be playing as a dragon whom, after returni...
Currently, the laser logic-gate-based puzzle is nearly done. I ended up opting for regular scripting-based control instead of a general animation controller, as...
Hello all Guardians! I just pushed live a bug fix patch for the game which should make it play a little better and make worst case scenarios not happen as often...
Heya, just dropping in after some people playtested v0.2 and shared some feedback. I've done some small changes to the map, some hotfixes and some new little fe...
Hello Bat Studios supporters, As we're getting closer to releasing Chapter 5 (it's a good one :D ), I want to talk to you about our plans to lean more on Ko-fi...
Some corrections due to omissions concerning the Windows and Linux versions induced because of the WebGL version (this requires me to change quite a few things...
This is the largest update the game has received since it's release in 2020. There are two main changes: 1. Enemy movement has been completely overhauled. Speci...
Voici donc une première mise à jour. Il s'agit en réalité d'une première Mise en Page du texte brut de la version 0.1. N'hésitez pas à faire de commentai...
Level 20 has been added! Gameplay wise, its a bit of a doozy, but do not worry... A new unit: Freshvats have been added as well, to help! Look at that gremlin s...
I'm back with more content to bring you extra fun after a short break (I am human, you know!). Family is very important after all! Changes All characters and ma...
The second update of the playtest material. Changelog for version 1.2: Relics now have triggers , specific behaviors that activate the relic and cast the spell...
Hey everyone! I'm working on Devil's Hideout, a new horror point and click adventure. The Itch page is now live! Go check out the demo, screenshot, and trailer...
- Added 9 achievements & medals! You'll get medals instantly if you got achievements in previous version. - Fixed issue where purple notes are slightly easier t...
This is the update I've spent more time on, but it is worth it. I've added new features, changes, and maintenance to fix bugs and improve animations and mob beh...
Hello everyone, I published the LAST update for the beta the next one will be the launch of the full game on steam. In this update I added a sound on and off bu...
+ Finally added a lose condition & "GAME OVER" screen! + Added credits button on the title screen, which features the names of the game's playtesters who provid...
The main mechanic of "worming" through the ground to make portals is starting to look good! It's still not possible to actually travel nor bring objects through...
So, the trend of biting off things I've been avoiding for fear of the difficulty in implementing continues! Lots of new content here, as always, and lots of imp...
After some play-testing I've decided to change a few things. Firstly, the pdf now has a new background using Majcher Arcana's Tea-stained paper textures - https...