VirusTotal tags this as a virus and i have no idea why. It is open source, you can see that it is not a virus. You can scan it with malwarebytes and see that it...
Found a bunch of kinda-critical problems in the initial release of the GUI, so I’ve made some updates: The settings for the build targets are now correctly ap...
You know how Bandcamp used to be a great site that everyone loved, and then some stupid business decisions happened that made everyone suddenly question its lon...
Fixed some issues with the new thread system Fixed an issue when updating Avatars not always saving Fixed an issue on MacOS where Character Sheets were randomly...
Version 1.2.1 - 10/19/2023 When a critical hit is landed, the Se Hit now plays at the same time as the Se Damage. Version 1.2.0 - 10/19/2023 Added custom collap...
First version of the Pathfinding System! It took me a while, and it's far from being finished, but I feel that it's a good initial attempt. While building this...
Update v.1.9.2 / v.1.8.5 (19/10/2023): - Fix a bug that cause light to sometime disappear after player teleporting to the same map, and only reappear when they...
(traduction française en bas de page) Hello everyone (please read the whole page to avoid questions 😉) , I hope you are well and were able to enjoy the summ...
Note that there’s a new font definition “h2”. Please update your localization file to include this to prevent rendering errors. Add support for .png palet...
This is long overdue, and it was very silly not to have this available. But now you can capture the board id of boards linked in a particular direction with Edg...
¡Primera versión del sistema de Pathfinding! Me llevó tiempo y está lejos de estar terminado pero como primera versión está bastante bien. Aproveché para...
Hey everyone! I'm really happy to announce that there is now an official forum on RPG in a Box's main website! The goal is to provide an additional hub that's m...
Fixed a small bug that didnt allow you to move the wall decoration in to other locations now you will find a option called Enable | Transform the the details pa...
Duplicate sprite feature now allows you to either copy the whole texture or just the isolated sprite when duplicating on a sprite that's from a multisprite text...
This is the translated Changelog from the official Community Discord . ⚠️ .NET Framework updated to 4.8.x ⚠️ The symbols for Spotify, YouTube, Winamp, a...
A quick update from the first version had to revamp the UI to give it a more fantasy feel. Also, yesterday's exporting option was not working, so that is now fi...
This is a hotfix release. This addresses the issue where setting the version of NW.js to "Auto-Detect" will always pick the version that is suitable for RPG Mak...
This new update has UI improvements in many parts of the software. - Encounter notes now support HTML tags and can be put in a "View Mode" where they are render...
Narrat 3.4.0 has been released Mastodon thread Twitter thread Narrat is a game engine for making all sorts of interactive fiction games, visual novels and more...
This is an update that was actually made about a few days after 1.2.2 (2 years ago), it provides many improvements and fixes, and cute characters made by RUI!...
This update includes 2 changes in the Melody generation process: 1) The "Singable" option is now available, it allows you to limit the range of the melody, to m...
The new version 1.1.0 adds some features in the a few topics: Resource Loading ============== Animations can be initialized using a folder path that contains al...
Well, hello there. It's new to me to be posting some Devlog notes here. But over these past few months, I've been idle and not drawing much anymore, so I tried...
In this series of tutorials, we will delve into creating simple 2D games in Common Lisp. The result of the first part will be a development environment setup an...
Aloha netizens! Here I bring you a new update of DemoFreaks development, this time in version 0.13. New visual effects have been loaded into the demo, making a...
Noticed the cheat menu wasn't working in 3.2b - sure enough I'd gotten too zealous rewriting the input logic and accidentally disabled the cheat menu. This has...
It's a video tutorial on how to reference cards to setup an effect like Slifer the Sky Dragon from Yu Gi Oh which has card attack power scale based on card coun...
Hello again! Some minor fixes & changes with this update: A fix to fs_readDir, so it now properly null-terminates the directory name in the output struct A fix...
v.2.2.4 (October 16, 2023) Added: Scale mode for selected UVs when holding Shift+Alt. You can now scale UVs via the mouse. Scaling will be relative to the cross...
If you're looking to design or use a plugin with FoxVox, here's the basics on what is currently supported: FoxVox runs on the .Net core platform (currently .Net...
Fixed a bug where the Halva compression would throw an error, due to looking a the wrong folder. Fixed a bug where the database cleanup wouldn't properly ignore...
You can now display card graphic in any card data window. UI For card manager now fully customizable Window setup is similar to window setup for battle scene. R...
Hi All. New update on the Sprite Editor. More refactoring and code cleaning and 2 very useful features added. Read bellow (and see the images). - Preview window...