I'm happy to announce that I've finally reworked the documentation page for Better Rule Tiles, which is a huge step up from the previous one in both form and fu...
Hi! After the whole Unity debacle, I've been upgrading the Dialogue Visual Editor to be able to save projects and import them into other engines that use C#, es...
This update brings some new equipment, and some features that I've been meaning to implement for some time now. First, the new equipment: 2 Backpacks and 1 jetp...
Decker 1.32 focuses primarily on refining Lil and its query syntax. Fixes (Web): The Lil "take" operator was yielding incorrect results when extending empty lis...
Are you an indie game developer with a fantastic web game ready to make its mark on the gaming world? The only thing missing is the right platform to share your...
Hi all, version Alpha R2 is now out, and this version adds a quality of life feature for testing: you can now skip the press start screen while playtesting. Ena...
What's Changed Fixed Damaged MungWall on scans bug (Thanks to: @bubbob42 ) New Guide images updated to fit the version Current version moving to 1.0.2 ->...
Changes: You can now clip mask linked sprites! New sprite list menu! Can be used to select sprites or link sprites that are too hard to click on normall New set...
It took me way too long to figure this out but PySide6 (the Qt bindings for Python) does something a little weird with garbage collection, and a thing I was doi...
A long time has past since the last update. Mainly i was waiting for a new webengine update and hoped for improvements, especially performance. A couple of week...
The November 2023 update includes: * Checkbox that if unchecked, will include any solid color tiles detected during the slicing, in the list of images. * Rework...
Even though I keep things as well-documented as possible, sometimes people have issues getting things up and running without a detailed video showing the entire...
Changes for 1.0.4: Configurable x and y sizes Configurable tile size (8, 16, 32) Show total size of map in pixels Changed layout Fixed tile colors New map layou...
We're up to 166 cabinets and counting! Remember -- if you own this pack, you'll continue to get free updates forever, which means crazy-cool modular contraption...
91 crazy filters have been added, with a decent portion of them containing pretty massive scripts wherever needed. Explore everything I've ever made with the pr...
A minor must-have update that fixes a bunch of errors and bugs, as well as adding a few small details. Enjoy! Changelogs Additions: Added 3 new miscellaneous ac...
I’ve been taking some time off from working quite as passionately on this project just because it’s in a good spot and I need a rest. But I did make a few i...
User tversteeg added command line arguments and made the `Paths` code easier to work with. Added a save file path to open it at launch, for example: `./cacophon...
Join our Patreon to support us! Hi everyone, here is the 20th devlog of Rakugo Project . I’m happy to announce that we add huge new features in RakuScript thi...
News to me, cuz I didn't test it properly, but you CAN include your own URP shaders in the asset bundle and the app will load them with no problem. In the image...
add compatibility with Mac OS 10.14 add Firebase telemetry to be able to detect bugs (if you have any issues or suggestions, don't hesitate to get in touch with...
Hi all, this plugin was updated today to add a few new features. The first one is that you can now have lights that follow the player around! These use the same...
Vol. 3 has been published! I've revised, improved, and compiled several more tutorials from my Patreon into a single downloadable volume. HAPPY HALLOWEEN! No tr...
Vol. 3 has been published! I've revised, improved, and compiled several more tutorials from my Patreon into a single downloadable volume. HAPPY HALLOWEEN! No tr...
Exciting News: CountDownPlus App Now Available on Android! We’re thrilled to announce that CountDownPlus, your favorite simple and minimalist countdown app, h...
Surprise! After a quiet period of not releasing a new engine version since January 2022, we proudly present LITIENGINE 0.6.0. This is a release packed mostly wi...
Two new features: Guides: the tool now includes a Guide button, which will provide a manual on how to use it. The first page is a general guide, while the secon...
Happy Halloween - The AI Runner v2.3.0 update is still progressing smoothly. You can take a look at the PR on Github to see the scope of the update and a partia...
I've updated the colour picker to optionally make use of a dictionary of saved colour swatches. This is most useful if you want to use the same picker to select...
Added setup for directional graphics. If you're using directional graphics, please note that you will need to set directional graphic suffix for EACH projectile...
Blamscamp served its purpose but I kept running into its limitations and getting around them was getting too annoying, and there’s a few accessibility-related...
Executables are now signed with a certificate, should prevent Windows warning messages. The following has been fixed: - Imported image file locked while in use...
Launch, finally. After 2 months of work, I finally put together an usable app for 3D VTubers that uses your mouse to track head and eye movement. My original id...
What's Changed Added -g flag to open a window for scans from the shell. Using proper Semantic Versioning now. Current version moving to 1.0.2 -> 1.1.0 Made Mnem...
Artwork by Uch , one of the artists for v0.11’s splash screen artworks. Version 0.11.3, another small maintenance update, is here! No new features on this one...
Before I'd heard about this game jam, I had no intention of using my Lisp for anything besides doing coding exercises. So it sent me on a wild journey from whic...