Hi! I just switched the project to using itch.io's Butler tool to upload builds. This means that you can install it and get automatic updates through the itch a...
Retro Diffusion Update for November Hey y'all! I hope everyone is ready for this update, because we sure are. Our team has been hard at work developing several...
I've updated the plugin to version 1.0.1 which fixes a bug that the heart's value doesn't save to the save file if the game is re-opened. Do let me know if you...
A quick little update that adds and fixes some issues. Have fun~! :3 Changelogs Additions: Added trigger states to MTriggerVolume Added the ability to see the M...
This is a smol update for little (mostly visual) things that I missed before the previous release Changelog v0.3.1a (11/5/2023) Features: -Connecting a virtual...
Released Alpaca on itch.io 🎉 - Fix loadLevel's clean up code - Generate Lua alias with all possible string values - modernise and type prepare_assets - updat...
- Fix Android version and upgrade config - SetScale in LUA - Player continue to walk to pointer while mouse down - Mouse over for Android Tables thx to JNGL - L...
- Improve switching scenes and better doors - Edit Mode can save changes in scene - Fix crash if changing in a not existing scene - Default to supportet languag...
- Add SetLanguage to LUA - Remove game specific test - Fix player animation while walking - Fix animation state in save game - update JNGL and spine-runtime...
- Added support for absolute position of objects - Better Filewatching and retry for Spine files - Scene borders - Game Aspect Ratio Min and Max - Rhubarb multi...
- Add multi language support - Update Docs - Save game fixes - Add StopWalking, GetID, SetPlayerScaleX via LUA - Update Subs (JNGL, Schnacker, Spine-Runtime)...
- Fix Scroll X Bug - Remove ImageMagick dependency (Export WebP via Spine) - Fix Player only moves Lisps for Player dialogs - File Watcher with MacOS Support -...
Your passwords are now encrypted! Welcome to MyPass v0.2-alpha! With this new update, I've tweaked the technical side, in particular by encrypting your data wit...
v2.3 Changelog Added variable output type Added text output type Added support for plugin parameters Added voice command summary in test window Added variable o...
Globalvar can now be reordered. Interface Add ctrl+shift+f10 to reset the current theme (will also reset layout). Add meta.json for themes. Add warning when loa...
The following changes have been implemented between Versions 1.1 and 1.2: The application's default color was changed A new (custom) system was implemented for...
Hello again! It's been a few months. I'm sorry. A lot of side stuff have drained all the available time I had to develop this VTT. Version 0.4 is adapted to wor...
Changes: The "Hotkeys" menu has been renamed to "States" . States can now be triggered with a schedule, in addition to hotkeys. Added a "Hide with parent" optio...
Features: (Edit/Set Project Palette) Allow to map colors for whole palette. Sprite must use those colors. (Edit/Import Color Sets) Imports color re-maping from...
I’ve published vengi-voxconvert as a project, too. I will keep both updated - the editor (vengi-voxedit) and vengi-voxconvert. Find infos on how to use it her...
Hello everyone! In preparations for a Unity asset store release of the package, I'm moving the bug reports over to github . This will make it easier for me to t...
To coincide with the Steam release, here is another update for Virtual Handheld! Now on Saturday instead of Sunday! Changelog v0.3.1 (11/4/2023) Features: -Adde...
Hi all, this plugin has been updated to version Beta R4 today. This update adds the Map Transfer debug command, where you can choose from the maps in your proje...
I'm happy to announce that I've finally reworked the documentation page for Better Rule Tiles, which is a huge step up from the previous one in both form and fu...