Postmortems Page 37
I want to say thank you to everyone who has played this game. The whole process from beginning to end and been an immense learning experience for me. Making mo...
An official postmortem for birthplace is now up. It has some neat facts about the game's history and is a good send-off for the project...
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After a day of rest, I think it was a really good experience after finished the prototype for the jam. Things might not be what should have been, but given the...
Seasons of Us is a series of firsts for me. It is my first submission to a game jam. It is the first game I've written in under a month. It isthe first game whi...
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Behind the Scenes #cyberpunkjam...
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You're in a city and you have to get your friend's piece back
Wow I'm still in disbelief with how many people decided to download and play my silly little game. I'm really grateful that I got to receive a lot of positive f...
Introduction: Unfortunately, no one in this group is an expert in Game Design, but thankfullly we have some talented people all over the Internet publishing awe...
A couple of days ago , I properly wrapped up work on Honeycomb CRUNCH and moved back onto Hive Time . The final build has some new sounds, some scoring adjustme...
Hello everyone! Paranoic here, First off, I would like to thank anyone who downloaded, played, made videos about the game, donated or commented. I really apprec...
Hello, my name is Rúben Diogo, and I'm a Software Engineering student at Instituto Politécnico de Setubal, in Portugal, and I was lucky enough to have the opp...
Ok guys, paypal donations should work now propely. BIG THANKS TO ANYONE, WHO DONATE!...
Just cleaned a few things, added a cover picture; housekeeping after the fact---it's the first game uploaded after all...
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changed the letters a little bit to give more context...
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You move to a new apartment with a portrait of a lily on the wall and a strange landlord.
The increasing discourse about labor in the industry was always in the back of my mind while making this project. This prompted a need for the credits to be mor...
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Push Crate 2.4.2 is now available on itch.io as it is on gamejolt.com. This is the final version of Push Crate, there won't be any updates more...
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Last Neko lives! Who am I? Hello, Franck here! I think this is time for a devlog, since a lot of things are happening in a short amount of time. So, here is the...
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Hey there! Welcome back to another one of my post-mortems! It’s been quite a while, huh? Making this game… has punctuated a lot of personal growth and room...
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Dublin release: The first release of Dublin went up today and I'm pretty happy with the results. If you don't know already, this is the very first Unity project...
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https://evennia.blogspot.com/2019/05/creating-evscaperoom-part-1.html...
The Ferryman is my second game I managed to publish and also the second I made for a jam. So from this perspective it seems that jams get me going. I'd like to...
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Neon Command is a game where I had developed the first version back in 2010. While sitting long time on my hard drive, I thought that it is still a nice little...
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A small scene today, devblog will be at the end of the mounth...
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After a long, dedicated fourteen weeks, our final board has been placed and we are happy to announce that Builder's Brawl is now completed. The team drove forwa...
Currently, SPIDER SK8 exists as a polished prototype, demonstrating the core mechanics and our initial take on the aesthetic for this game thru visuals and game...
Creating The flip side of Tetris The big idea As with most game jams we eagerly awaited the theme and with a lot of enthusiasm started brain storming once the t...
check out our new dev blog https://www.youtube.com/watch?v=dZPIhdxdzwg...
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When I hit submit on Empedocles' Bones, I was proud of the work I had done. I don't think I fully realized, however, that people would actually, really be seein...
INTRO: For this VR project Boss Battle, we have created an asymmetrical fighting game that is set in a cyberpunk environment. Before the player enters the game...
I've been taking it easy for the past month, but now I'm back. I'll be sharing some of my thoughts in this devlog, for anyone that wants to hear. If you want to...
Intro (Shantanu): Our project is a Virtual Reality experience with the goal of creating a unique environment to complement our gameplay. We developed this proje...
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Recently, when trying to add a Mac version, i rant into some issues, trying to resolve them i thought the buggy mac version was removed, but the proper working...
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Koi Puncher I created the original Koi Puncher in 2012 as one of the 25 games I made in a two-week period and submitted to Glorious Trainwrecks ’s Pirate Kart...
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Postmortem - Overview Over on my website, I wrote up a postmortem of sorts. There is some duplicate information at the start that you can find on the game's pag...
I have fixed bugs : Cable sparks Illegible text Jumpscare Quit trough wall (limbo) More accuracy instructions News : Bigger map Improving optimization What I ne...
I wanted 'lighthouse' to win the poll for this month's Bitsy jam theme, but I got bees. You win some, you lose some. Actually, that's a lie, the theme I want fo...
What went right? Week six, game six. What can I say? I finally tackled the platformer...and completed it as best I could, as in, it’s playable, so that went r...
What did we make in this version? Mmm... The game actually has full GamePad support, randomization funny game names and more... We change a lot of the game gra...
Hey y’all! I finally managed to finish writing a post-mortem for Self Surgeon. I decided to write it in Notion, just like all my notes for the game. Read the...
helloe every , we are upload demo version! You can also try it on STEAM . SRPG CONVICTION Trailer video SC...
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The competition The game was made for the Ubisoft Gamelab Competition. Every team had 10 weeks to build a game prototype that has to respect the theme and many...
So the Ludum Dare 44 weekend is over, and having had a few days to recover from post-LD fatigue, I present to you my postmortem! Also, if you'd like to poke aro...
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Hi, I've just posted a postmortem on the game jam in the ludum dare blog . You can find it here: https://ldjam.com/events/ludum-dare/44/they-ran-out-of-mana/the...
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Add settings menu, add ability to disable auto turn and hints...
So as mentioned a few days ago. I began working on a level editor. I recently discovered a problem and have been unable to fix it even after looking into it fo...
Personal Reflection During the creation of Dig It, I have learned a lot about multiple parts of the game development pipeline and in particular, I value the les...
:D...
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run, jump over obstacles and in the end fight a boss
Zombie Apocalypse - Revaluation. Today I was going through old files and found these 2 builds of zombie. This was the first build of zombie apocalypse: Vs This...
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