Postmortems Page 12
Now that it's been a month and some change since HSD:JY/HSD:A have gone live, I think we're good to briefly discuss the aftermath. Here are some lessons learned...
This post was originally written in November 2022 I started making Curious Fishing in October 2016 and finally released it in September 2022, a total of 72 mont...
This post was originally written in October 2022 I said I’ll write at least one more devlog about why the game took so long to make. I still want to do that...
Hello to the more than 85,000 players so far! INVITATIONEM is 1 year old and to celebrate, here is version 1.2.0 with its brand new translation . Several people...
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Hi Guys! So if you've been reading our socials posts, you'll know we attended Perth Games Festival last Saturday. We had a great time and thank those who attend...
True happiness is out there somewhere! Better get going! The game Legumi is a retro-styled adventure game about eating beans and finding True Happiness. It’s...
HAPPY 1 YEAR ANNIVERSARY TO YUMONSTERS! Apologies that I missed it. I didn't notice until late last night, and my phone didn't seem to notify me even though I h...
Hey there! So it turns out, I can't publish this on itch.io because it can only be published through EDGE Studios' community creation program on DriveThruRPG. T...
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(taken from a chat with a friend, posting as general commentary) this game was fun to design because it was hyper-minimalist in terms of UI, ultimately to its d...
NEW FEATURES: Wizard unit with wizard tower Walls (wood and stone) - they are upgraded with the towers connecting them Research: Large Mage Explosions, Magic, S...
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When I first started thinking about the Amiga Blitz Basic Jam , I knew I wanted to make a cyberpunk game. Having just finished the Dungeon Crawler Jam 2022 , I...
edited 03/01/2024 - grammatical errors Hello! It's been a while, but I wanted to get out my thoughts about this little VN as the response has been absolutely am...
Hi, I'm Alessandro, the game developer and project director. As we announced during the past few months in this devlog , the version of Asteroid for macOS has b...
Hello developers! Many people have questions about how the waterfall is implemented. In this mini update, a package for the unit that will give you the answer...
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Holy God, what a surreal experience - a finished game! Villain Vegan was created as a stab at making a fun, slow game jam to get in the habit of making games mo...
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Pretend that the image above is fully finished and rendered please LMAO I was buried deep into my college assignments (I'll probably finish this drawing... some...
And so, we’ve reached the end. The jam is over, we’ve had fun, learned a few lessons, and left with a new experience. But before we depart, we all have some...
This all started with me getting into manga sometime around the beginning of the year with Berserk and just kept reading more and more. At some point I read Cha...
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Heyo, everyone, this is Pri!! Spooktober VN Jam 2022 has just ended and, whew, not gonna lie, that was a wild ride!! First of all, I want to congratulate all th...
The best part about a jam, is what you can learn from them. By design, they force you to come up with quick solutions or adapt. A great way for finding out what...
although i'm not exactly sure what prompted this kind of attention, Coffee after Death has 700 downloads and just!!!! thank you so, so much to everyone who play...
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Guess what day it is, that's right, it's Amerta's death day! Originally, I wanted to wait until the 28th of October to publish For Amerta, but I got impatient l...
Surprise is not always a bad thing, and neither is change. It’s important for anyone working in a team to be prepared for the unexpected and have a willingnes...
Step two. You’ve joined a game jam team or started your project, but what are your next steps? Every successful jam needs to have a plan, even if things don...
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It's sometime in august and you're considering, toying with the idea, of joining a game jam. You may be considering rounding up a team of talented individuals...
As you can probably guess from the title of this post, this is gonna be quite a ramble, so if you plan on reading all of this, you should probably grab yourself...
As you can probably guess from the title of this post, this is gonna be quite a ramble, so if you plan on reading all of this, you should probably grab yourself...
More Ore v.1.6.0 Beta - Followers n' More update is out! In this update, a new mechanic called Followers is introduced. Besides losing my job of 3 year and mopi...
Hi! This is shino, the director, scenario writer, and character designer for Lachesis ∨ Atropos. I'd like to talk about various topics regarding our horror my...
Ludum Dare is perfect for experimentation, weirdness and flexing design muscles. Theme was "Every 10 seconds". After a false start with an idea that was not too...
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Hostile Takeover was a long process full of pit falls. From conception to finish, it took a lot of time, energy, and more money than I had to put it together. T...
Thank you very much, everyone, I am blown away by the reception “Melissa ❤️” has been getting. I am deeply flattered by everyone's feedback for my game...
This updates brings many changes to the previous version of the game. Previous was the Game Jam version of the Game that was designed and developed in just 72 h...
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Legend of Etad Chapter One has had a truly spectacular reception from the Playdate community! We're a week out from launch and I thought I'd write a few words a...
After two years of silence I reworked my elegant skilltree system. Thanks to the new interface I added it’s far more efficient than every other system you cou...
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Hi! I'm the developer, Altila. The Witch's Name is another one of my solo works. As you can see in the credits section, I did almost everything myself. In this...
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Hey all! So I had taken the time to write a postmortem several months back, after the release of Little Frog Game. I'm not sure why I never posted it, might hav...
Hey guys, So I took a bit of research earlier this week on AIs such as Midjourney and Stable Diffusion because of some comments regarding the art on my previous...
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First of all, I would like to thank you all for buying my games! Your support means a lot since it helps me to continue making games! If you didn't buy the game...
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Mobilization was announced in our country. I'm probably the last person you expected to bring up this topic, but still. I just want all my possible fans, all my...
This is the new demo version with features as well as the closest to the steam version...
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The 1.0 release of Plock Revisited is a very cool time for me. This is a remake of my iOS game I released on ipad 8 years ago. The game didn't do great because...
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You wont believe I just realised that something went wrong and there are no textures fixing it now. Also making a trailer...
Goodbye... and Thanks Thank you ! have played my game, this game "2D AimLab" has reached 100 players who have played. But there is a beginning and an end, I dec...
I just finished to write post mortem post. (and it's Korean!) Here's post link if anyone curious about this game's behind scene https://blog.naver.com/hd...
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