Well, that's Spooktober VN Jam over and done with! I learned a lot in the process this time around, more than I ever expected to, haha, and had a whole lot of f...
Our game Trumpets has received a massive amount of support over it’s 2 1/2 months on Itch, and it’s all thanks to people that left comments, ratings, review...
For this year’s Devtober, I decided to make another short metroidvania. This was originally supposed to be a submission for 2 other jams, but I ended up wildl...
[Introduction] Alaris is a fantasy visual novel I thought of and started working on this past summer. I was able to successfully release a Sample of the first c...
WARNING: Spoilers for Enkindle follow! Go play the game first; it'll take you just a few minutes and this will make a lot more sense. (end spoiler warning) We s...
Hello everyone! sxdg here with the first Jimmy's Lost Fruits Journey progress report. I will share new things I have done in the past few weeks and what I'm pla...
So here's the post-mortem for my entry for Devtober 2021. Unfortunately I was caught up with Ludum Dare for most of this month so I basically only heard about t...
So, this is our first version of the game... It's late and it isn't even the full version, what happened? Well that is simple, a poor time management/lack of ti...
Hello, Mushroomallow here! Our second game, Kohana , has finally been released after one month of development. We hope this postmortem will be useful for others...
I'd consider this Devtober a success*, the goal was to complete the 2nd Zone and that was reached. What went right: Made a collection of new events, new enemies...
I joined the Devtober Game Jam ( https://itch.io/jam/devtober-2021 ) in hopes of creating a habit out of working on improving my game-making skills. And, in the...
[this was originally a Patreon post, I've decided to cross-post it here] WOW THAT SURE TOOK A LONG TIME DIDNT IT So, why? Let's examine why March turned into Ap...
About the Game This is a postmortem about Balance This Game!, the whimsical strategic sim about balancing an MMORPG as a summer intern. You can read more about...
This was my first Devtober. It was interesting, though I think I approached it differently than most participants. I’ve written postmortems before, but this i...
Hey! This was my first time joining Devtober! What went right? Well... It wasn't that bad I made a lot of bug fixes and learned a lot of new ways to program som...
Happy Halloween! Today we'd like to share some afterthoughts about the process of making Vampliar. Writing a postmortem is also a part of participating in the D...
Happy Halloween! Now that I've concluded major development on Halloween Scrooge, I thought it would be good to write up a more comprehensive postmortem, picking...
I honestly had never heard of a post mortem until Devtober, but it's very good to do and is much better than a summary! This game was done solo, so I was so cau...
by Michael Kumpmann This project broke all records and was the most successful game I ever published. On Itch. IO , it had the most paid downloads. (Karporam ha...
Here are some of Ghost Switch's stats, as of the time of writing (the 27th of Oct 2021). They are posted here for archiving purposes. Below are the amount of da...
You can post your bug reports here :) Please respect the following format. Format Version (e.g. 1.0.0) Bug Title Description/Details Attachment image or gif...
Hey pilots! I recently had the pleasure of looking back at the Aurora Wager with @FunkadelicPeach ! We spoke about its development during the 2013 7DRL jam, its...
The Face Pack & Overworld Sprites for Pixel Champions II are now available! The faces were a lot of fun. I first drew a basic outline with a stylus, and eventua...
Earlier this year, as I went back to working on my Global Game Jam 2021 game The Mischievous Theivery Of Jessica The Cat , I had the passing thought as to wheth...
Ok, ammetto che non pensavo di riuscire a lavorarci su. Sia il tempo dedicato che le modifiche che mi sono segnato, profetizzavano un lavoro più lungo o un buc...
The House With No Windows is a short (less than 5 minutes) horror game made for ScreamJam 2021 . The game was made in about 10 days but most of the development...
So my game TORRE started from the idea of this other Fire Emblemy game. The idea was to experiment with attacks that wouldn’t use Hit Chance, since people ten...
Hi everyone, Here's a short and simple post mortem for the Devtober jam. I started work on the project in UE5 at the start of the month. I sourced initial asset...
Some Reflection on this Project Things I learned. The process, although I've done game art before. I never did a lot of it. I learned how to create a process, t...
I've been wanting to write about the development of Promesa for quite some time, and now that it's been 1 year since the release of Promesa, I hope that this in...
Introducción: Voy a comentar brevemente la experiencia con Ilustrísima resaca y la participación en la Jam de Alva majo, desde la idea inicial del juego hast...
Now that the 2021-22 NHL season has started, I am putting Pond Hockey Simulator '84 on hold for now. The game has reached a point where I am proud of the genera...
Greetings, It looks like there will be a stream of the good old Black Resin prototype... with an interview with me! It will be talk about prototype and future...
Hello I am sad to announce that development of Diriliş Bilecik is over. Here is a BS explanation of why I can't continue to develop the game. On may 2021 I upg...
New [big shot] update! The changelog :D Added advanced settings menu Added setting to turn off shop guy speech Added setting to turn off start screen Added sett...
Woah, hey. This is going to be a combination retrospective and announcement post because I have not posted about this on itch yet. The retrospective can be view...
Hey all! Valerio a.k.a. Pixel Bubble here. The Great Autumn Game Jam 2021 was over weeks ago and I'm still overwhelmed with the positive response I got for this...
SpooktoberVNJam 2021 Postmortem Halloween Scrooge After a week of rest, it’s time to get back to work on Halloween Scrooge ahead of my completion deadline (en...
Salut tout le monde Pour ceux et celles qui avaient manqué ça, sur la chaîne d'Akihellfire elle a inauguré un nouveau format vidéo "Dis c'est quoi ton jeu...
Hey pals! We finished making Radish Kid Ascension as part of Ludum Dare 49, a 72-hour game jam. Now that the dust has settled, we wanted to share our experience...
I published a post mortem about the development process of this game. The post is available in two locations: Medium (the post is more elaborate here): Making a...
A rather verbose postmortem of my Ludum Dare 49 compo game, The Unstable Zone . I was really happy to be able to do Ludum Dare outside the house again. I tried...
It was August 2021. Spooktober Visual Novel Jam was approaching. I had several ideas fighting for attention inside my head, but then this new, even more attract...
This update finally fixes the very annoying audio but. Turns out the buzzing of the light just wouldn't turn off again and just kept stacking itself until it wa...
This was my first successful Ludum Dare compo, after several shifts from compo to jam or failures altogether. I didn’t like the theme. No surprise there. It...
Well, it is out! My Ludum Dare 39 game. What now? First of all, for the first time in forever the gamedev process was really fun the whole time! I had fun progr...
I started Gender Dysphoria on a whim, really. I felt a little stuck with Access, another game I was working on at the time, and I wanted to make something quick...