Postmortems Page 12
Wow... the full release is finally here. I'm not really sure what to think. It's both awesome and terrifying. It's been a great 6.5 year journey making the game...
Last year I didn't release a game, the first time that's happened since I first started putting my games online 10ish years ago. That's kind of sad, but it's al...
4.13 has been released Changes: - made advanced stealth systems more available - fixed OCDE overpowered-ness...
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Hi! I'm working in a sound-quality-update. Here is not changes in file-names or length of songs... all content will be the same, but with a better sound quality...
4.11 has been released Changes: - Minor energy cost rebalance for some weapons - Heavily buffed Plasma Torpedo...
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Hello Everyone! Nights 3 and 4 are finished and here's what you need to know about them. Night 3 is your usual night, but with two new animatronics - Springtrap...
4.1 has been released Changes: - Lowered energy consumption for several endgame weapons - FIxed energy-drained vanilla ships...
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I really like doing Secret Santa Jam , an online game jam where you are randomly assigned a giftee to make a game for. I think I might be too old and creaky for...
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I started working on Zombie Heist nearly two years ago. I had just watched Zack Snyder's Army of the Dead and began thinking of how to bring that vibe to the ta...
I've created an interactive timeline of the level design iteration during the development of Linelith! You can view the level design at 32 points in time, plus...
4.01 has been released This update only includes English localization fix...
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Hi everyone, This is going to be a very informal postmortem from me (Natty, writer/programmer/game director) about the development of The Spanish Privateer from...
4.0 has been released Changes: - Major rebalance of most available mod content - Total remake of Avalon Corp visuals - Total remake of Avalon Corp ships and mod...
Hey Project Xnow was for me an incredible adventure I could create a game to my image however I was just starting I thank you for all your help and your opinion...
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Hello Everline players! I wanted to take a moment to thank all of you who have downloaded and played the game so far. The feedback and support has been amazing...
This is probably a bit late, but thank you for 1000 downloads! To celebrate, I drew a new cover art of Lena in yandere pose below. Hope you enjoy !...
Welcome back! You may want to strap in a little for this part of the retrospective, because we are about to tackle sprites, and things get a tiny bit wild. That...
Hello all, as some might have already figured out, Galaxial Crack Shot is no longer updated or supported. It is also now completely free to play. There is a fla...
Thank you for playing "The Dunkening", i am suprised how big it got, it just got over 2k downloads and i am thankful for that, there won't be any update because...
Intro When Trees Turn to Ice is the project that helped me dodge seasonal depression in 2022. After the release of Invisible Seams , one of my biggest projects...
So, this entry will address my approach to planning. Keep in mind, I’ve already planned this game once, coded and tested, and already have a deployment for th...
Due to more and more people get to visit my project page and 'The Red Cthulhu' is always sit on the side not being playable on its HTML5 from anymore. I looks a...
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This is a tough post for me, for reasons that I'll get into below. Just let me first say thank you to everyone who played and supported the game. It means the w...
Heyo - Mado here! A long time ago, I promised that I'd make a postmortem for Bad Faith. I wanted to write it as soon as the game came out, but I never got aroun...
Hi Everybody! I've reached another reflective milestone for this project and wanted to put something out there discussing it. A big part of this project has bee...
Hi Everyone! Now that HCM is out, I thought I'd talk about my experience in making this game! Especially in comparison to my last Jam project, " Just Kiss Him A...
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really, the true nature of this game is that almost since I've started making games at all, I thought it would be super cool for a game to be called Southern Cr...
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Here lie some bits that were cut from the game, and a few words about how it was made. Mid July, strangest io go “yo, what if videogame”, i go “aye”. Th...
First DevLog on the Itch.io page! After taking a week long break, I continued working on my current progress. The goal of this section of the development is to...
Hi, I'm Pablo director of Dog Biscuit. Sorry for the delay if I have not written a devlog, it has been a complicated month, I will tell you later about this. A...
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One of Craig Shipman's most engaging segments on Third Floor Wars is when he asks his guests, "What media are you consuming right now that you can't get enough...
We put together this short video for PIGSquad's community showcase last week. Hope you enjoy!...
2022 summary As it’s December and I won’t have any more playtests until 2023, I wanted to make a quick summary of the past 5 months working on To the Gates...
I went back to the South this year. Mother’s request. She asked for pictures. This is what I saw...
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Hello. Making a small blogpost today. Thanks to everyone that took the time to play MSCv004! I've been rather busy after the release and have had less time to c...
Now that it's been a month and some change since HSD:JY/HSD:A have gone live, I think we're good to briefly discuss the aftermath. Here are some lessons learned...
This post was originally written in November 2022 I started making Curious Fishing in October 2016 and finally released it in September 2022, a total of 72 mont...
This post was originally written in October 2022 I said I’ll write at least one more devlog about why the game took so long to make. I still want to do that...
Hello to the more than 85,000 players so far! INVITATIONEM is 1 year old and to celebrate, here is version 1.2.0 with its brand new translation . Several people...
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Hi Guys! So if you've been reading our socials posts, you'll know we attended Perth Games Festival last Saturday. We had a great time and thank those who attend...
True happiness is out there somewhere! Better get going! The game Legumi is a retro-styled adventure game about eating beans and finding True Happiness. It’s...
HAPPY 1 YEAR ANNIVERSARY TO YUMONSTERS! Apologies that I missed it. I didn't notice until late last night, and my phone didn't seem to notify me even though I h...
Hey there! So it turns out, I can't publish this on itch.io because it can only be published through EDGE Studios' community creation program on DriveThruRPG. T...
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(taken from a chat with a friend, posting as general commentary) this game was fun to design because it was hyper-minimalist in terms of UI, ultimately to its d...
NEW FEATURES: Wizard unit with wizard tower Walls (wood and stone) - they are upgraded with the towers connecting them Research: Large Mage Explosions, Magic, S...
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When I first started thinking about the Amiga Blitz Basic Jam , I knew I wanted to make a cyberpunk game. Having just finished the Dungeon Crawler Jam 2022 , I...
edited 03/01/2024 - grammatical errors Hello! It's been a while, but I wanted to get out my thoughts about this little VN as the response has been absolutely am...
Hi, I'm Alessandro, the game developer and project director. As we announced during the past few months in this devlog , the version of Asteroid for macOS has b...
Hello developers! Many people have questions about how the waterfall is implemented. In this mini update, a package for the unit that will give you the answer...
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