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Physical game Devlogs About Game Design Page 11

Creating Lore
Game Design
Initially I thought I'd create lore for this---until I realised that it's a bit of a fraught endeavour for me, and explain so in the last few pages of the PDF...
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Progress on the next version, V0.42
Game Design
Quick update about the next... update. It will mostly be fleshing out the lore of the Izyan Conflict setting, including examples of Regions at the urban, provin...
Character Sheet Progress!
Game Design
Hi there! So, here is the first finalised draft of the Character sheet for Micro Blades . The Specific Sheets will come soon (Sellsword/Rogue/Sage etc.). Backs...
Prototyping
Game Design
Hi acolyths, the Micro Blades are coming soon. At the moment I am still figuring out the detailed Special Abilities for the Character Cards. This Design is heav...
Genderless update!
Game Design
Hi everyone! Tower of Arcana has received an update. What's new? - A revision of the text was made to make sure that everyone feels included while reading it...
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Feedback Requested
2
Game Design
As someone who runs and reads a variety of different games, I often fill in missing pieces when comprehending a new ruleset. This game is no exception. So I'm l...
Thank You!
Game Design
Hello, everyone! Thank you for taking the time to check my game out. Formatting and layout of In A Week took about 5 hours, although the concept took me much lo...
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Design Notes
Game Design
I designed this class in 2016 for my local Dungeon World campaign (a number of one-shots and short run games in the same setting rather than one contiguous thin...
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Warming up the Titans
Game Design
First posted on official blog on 22 March 2019. Here is a small report about the Titans. The tests were positive and informative, and I am now working on the te...
The Road to Beta - Dev's Thoughts
1
Game Design
Well, after some project reorganization and some late-night thinking, I've decided that the development process I originally had in mind is going to change quit...
What's Changed in 1.1?
Game Design
I'm happy to officially be kicking off our move to the Itch platform with the release of Drive·10 -- specifically Revision 1.1 Folks who've been following th...
Update: more written for Spheres, Elements, and Archons
2
Game Design
I'm getting more work done on A Silence in Heaven , having put a respectable number of words into the various Spheres, the Elements they're composed of, and the...
Version 0.3
Game Design
Updated to version 0.3! Biggest changes: Fleshed our chapters on safety and tone. Added guidance on how to have a satisfying session zero. Much more work to do...
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The Inherent Drama of Broken Promises
1
Game Design
Translated from Twitter: It's time for a Moth-Light design thread! This time I want to talk about a core emotional conceits of the game, one I'd love to see mor...
A hierarchy of powers
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1
Game Design
I'm becoming more and more enamored of the idea of adapting Nobilis ' basic attribute system to this game, so let's look at how that might work. In Nobilis , yo...
Angels, Spheres, and Elements
Game Design
Okay, so I’m just throwing ideas at the wall right now to see what sticks. Angels are made up of five Spheres, each of which has an associated Element. These...
Release
1
Game Design
The first release of Antipode, my entry into the /gdg/ necromancy jam. The premise for the jam was to choose an old idea and finish it up. This was a vague id...
My Progress on the game continues.
2
Game Design
Today I made a cute background for the game page by overlaying a pixel avatar over colored pages of the game. I also want to keep making more adoptables. Howeve...
I bought stuff ;_;
1
Game Design
Hey guys, more updates on the game. My new pens came in. I promised myself I wasn't gonna buy anything to make this game but I caved and bought some pens, as w...
Starting Out!
1
Game Design
Hey all, I'm making a game for the ace jam and wanted to use this place as a space to write down stuff that I'm working on. It's a dev log, but more than that...